[BETA] dys_parallax - B10 released! (4th October 2009)
PostPosted: Thu May 03, 2007 5:59 pm
Beta 10 released - 4th October 2009
Main difference is the final objective, but also a few minor things throughout.
http://madness.tmok.com/~asdfg/parallax ... 10.bsp.bz2
Beta 9a released - 20th February 2009
Download it here: http://madness.tmok.com/~asdfg/parallax ... ax_b9a.rar
Or fastdl from DAL-10 server: 66.150.221.66:27016
Beta 9a Changes Include:
can now enter corp base with legboosters from outside
Fixed "Floodlight" text on corp side, objective 1
Raised "Termi's Tattoo shop" for rooftop access (going to detail it for b10)
Fixed glass texture on obj3/4
Added text to make objective 2 route more apparent
fixed "floating garbage" on objective 1
Added lasers to objective 3 Cyberspace to make it clearer what you're supposed to do.
Added health bar to obj3 breakable
Added onscreeninfo to point out Objective 3 JIP
More optimizing
Fixed final objective so all DNA must be destroyed to win
Other minor stuff that bugged me
Filtered Final objective breakables against corps
Beta 9 Changes Include:
New final Objective, now 4 total (still wip, but just needs refining)
New lower area below the final objective
New punk starting spawn and new details outside
New models in first objective area
Rebuilt final cyberspace node
Removed/added some lighting
Tons of entity issues fixed (but you probably won't notice)
Fixed crashing due to screwy cubemaps in some areas
Improved vis/optimization
Can no longer see through roof outside
No more dev textures (if you see any, let me know)
Reworded some helpers and added more text to direct players
Other stuff rebuilt/textured or otherwise improved that no one will ever notice.
Currently running on Dal-10 server - 66.150.221.66:27016
I need to get the fast-dl working, for now get it here.
known issues/planned changes for b10:
Planning on making vent openings bigger.
2 of the glowy things in the shield Daemon and the actual DNA aren't filtered against corps.
Objective marker for obj 3 doesn't show in meatspace (cyber objective) I'll add an onscreeninfo to compensate.
One of the glass textures in the final area has metal texture. (oops)
there is floating garbage outside.
there is no "D" on the corps side for the floodlight objective.
Planning on more signs and stuff to lead players through the map.
Other than that, anything you find is unknown and I will give you credit via an easter egg in the next version.
Main difference is the final objective, but also a few minor things throughout.
http://madness.tmok.com/~asdfg/parallax ... 10.bsp.bz2
Beta 9a released - 20th February 2009
Download it here: http://madness.tmok.com/~asdfg/parallax ... ax_b9a.rar
Or fastdl from DAL-10 server: 66.150.221.66:27016
Beta 9a Changes Include:
can now enter corp base with legboosters from outside
Fixed "Floodlight" text on corp side, objective 1
Raised "Termi's Tattoo shop" for rooftop access (going to detail it for b10)
Fixed glass texture on obj3/4
Added text to make objective 2 route more apparent
fixed "floating garbage" on objective 1
Added lasers to objective 3 Cyberspace to make it clearer what you're supposed to do.
Added health bar to obj3 breakable
Added onscreeninfo to point out Objective 3 JIP
More optimizing
Fixed final objective so all DNA must be destroyed to win
Other minor stuff that bugged me
Filtered Final objective breakables against corps
Beta 9 Changes Include:
New final Objective, now 4 total (still wip, but just needs refining)
New lower area below the final objective
New punk starting spawn and new details outside
New models in first objective area
Rebuilt final cyberspace node
Removed/added some lighting
Tons of entity issues fixed (but you probably won't notice)
Fixed crashing due to screwy cubemaps in some areas
Improved vis/optimization
Can no longer see through roof outside
No more dev textures (if you see any, let me know)
Reworded some helpers and added more text to direct players
Other stuff rebuilt/textured or otherwise improved that no one will ever notice.
Currently running on Dal-10 server - 66.150.221.66:27016
I need to get the fast-dl working, for now get it here.
known issues/planned changes for b10:
Planning on making vent openings bigger.
2 of the glowy things in the shield Daemon and the actual DNA aren't filtered against corps.
Objective marker for obj 3 doesn't show in meatspace (cyber objective) I'll add an onscreeninfo to compensate.
One of the glass textures in the final area has metal texture. (oops)
there is floating garbage outside.
there is no "D" on the corps side for the floodlight objective.
Planning on more signs and stuff to lead players through the map.
Other than that, anything you find is unknown and I will give you credit via an easter egg in the next version.