(WIP) dys_parity
PostPosted: Wed Mar 25, 2009 8:55 pm
Quick intro to self:
Hello. I used to be a regular player of Dystopia (since the public demo), but now I'm caught in L4D. I'm probably mentioned somewhere in the forums as being able to kill someone no matter the circumstances (yes, I was vain enough one day to search for my name). Aside from that, I've been dabbling in Source mapping since 2005 and thought I could take on a map for Dystopia.
Alright, to business:
This idea came about after not seeing a crossover map and discovering a couple transition textures in Dys. So, naturally, I made up a few proof-of-concept maps and, after getting the courage to post here, have decided to see what you guys/gals think of this.
So, without further ado, here's what I have:
Background:
Started in the late 2050's, Obsolution, a portmanteau of "obsolete" and "solution", is a thinktank company specializing in research in the far reaching and seemingly impossible. Their only breakthrough to date is Parity.
Story:
Obsolution has been researching a way to break the so called "barrier" between cyberspace and the physical world. Several years and numerous failures later, they finally broke that barrier and succeeded in integrating the physical world into cyberspace and vice versa. The end result was a core dubbed "Parity" which links the physical world to the digital. It controls what goes in and, more importantly, what goes out.
Screenshots (jpg, 1680x1050):
Punk's starting spawn
Street outside of the above spawn
Dock (Corps' starting spawn): 1 2
The rabbit hole
Lobby
Main room (where the transition takes place)
Parity's firewall room
Videos (XviD, avi, no audio, 1152x864, rather large files):
Idea for breaking down the wall in the main room (currently missing in the above screenshot)
The proof-of-concept map I made for a transition.
Part of cyberspace
Problems:
*The lobby lacks cover and is rather small.
*Lighting looks horrible
*There are no alternative paths other than the rabbit hole (vents in the works)
*There is little to no z-axis to the level until you get to the main room
*The street has no cover other than 2 cars
Right now, I'm fleshing out ideas and trying to get the layout down. After seeing all the threads here, I should probably state that I am a slow mapper. Most of my time is spent going "Oh that would be cool to try," "Wtf was I thinking?!" and "Now what?"
-----------------------------------------------------------------------------------------------------------------
Latest Build
Youtube Videos:
Descent Effect: Idea 1
Old map run-through
Spinning Core Idea
Hello. I used to be a regular player of Dystopia (since the public demo), but now I'm caught in L4D. I'm probably mentioned somewhere in the forums as being able to kill someone no matter the circumstances (yes, I was vain enough one day to search for my name). Aside from that, I've been dabbling in Source mapping since 2005 and thought I could take on a map for Dystopia.
Alright, to business:
This idea came about after not seeing a crossover map and discovering a couple transition textures in Dys. So, naturally, I made up a few proof-of-concept maps and, after getting the courage to post here, have decided to see what you guys/gals think of this.
So, without further ado, here's what I have:
Background:
Started in the late 2050's, Obsolution, a portmanteau of "obsolete" and "solution", is a thinktank company specializing in research in the far reaching and seemingly impossible. Their only breakthrough to date is Parity.
Story:
Obsolution has been researching a way to break the so called "barrier" between cyberspace and the physical world. Several years and numerous failures later, they finally broke that barrier and succeeded in integrating the physical world into cyberspace and vice versa. The end result was a core dubbed "Parity" which links the physical world to the digital. It controls what goes in and, more importantly, what goes out.
Screenshots (jpg, 1680x1050):
Punk's starting spawn
Street outside of the above spawn
Dock (Corps' starting spawn): 1 2
The rabbit hole
Lobby
Main room (where the transition takes place)
Parity's firewall room
Videos (XviD, avi, no audio, 1152x864, rather large files):
Idea for breaking down the wall in the main room (currently missing in the above screenshot)
The proof-of-concept map I made for a transition.
Part of cyberspace
Problems:
*The lobby lacks cover and is rather small.
*Lighting looks horrible
*There are no alternative paths other than the rabbit hole (vents in the works)
*There is little to no z-axis to the level until you get to the main room
*The street has no cover other than 2 cars
Right now, I'm fleshing out ideas and trying to get the layout down. After seeing all the threads here, I should probably state that I am a slow mapper. Most of my time is spent going "Oh that would be cool to try," "Wtf was I thinking?!" and "Now what?"
-----------------------------------------------------------------------------------------------------------------
Latest Build
Youtube Videos:
Descent Effect: Idea 1
Old map run-through
Spinning Core Idea