dys_dogma [WIP]
PostPosted: Sat Jul 24, 2010 7:01 am
Welcome to the discussion thread for Dogma!
Smaugy's Test Team:
ZLJ: Smaug, metzGRR, Lars, Random, Words, Kaz, Putkonen, Virt, Blinorez, Triggerllulz, Sparky
FePh: YoRu, Chi, Blox and Flagels, Weiss, Bear_Glue, ie, Box, Dex
Special Guests: FISHMAN (<>< Savior), d.ee, WILDMAN
Only these people should have the map. If anyone else is found with the map, there will be consequences :3
Battle Plan:
Phase 1: Initial ZLJ+FePh+fishman testing with map testing every few days
Phase 2: Over the weeks of testing the alpha, bring some more clans in for more balance testing
Phase 3: Enter beta phase with care being given to looks
Phase 4: Enter pubbies with regular pug sessions of 5v5 / 7v7 / 8v8
Phase 5: Hold 5v5 competition with dogma (very much like how broadcast was tested "back in the day")
Phase 6: Release Week
Somewhere in these phases 1.3 will be released. This is a good thing.
Mein Reich, Mein Fuhrer:
Here we will be discussing balance issues, design, gameplay etc etc for the project I am working on dys_dogma. I have a solid plan of bringing you, the dystopia public, a brand new map that will hopefully push the boundaries of how we play Dystopia today into a much more team and tactic oriented game, and making one of the most hardcore maps dystopia has seen! First and foremost, this is designed for clanners first, and pubbers second. The main reason for this being that clanners have most likely been around the longest and most definatly have the greatest understanding of the game and all of the weapons, and that I would very much like to try and get DGL another map.
But more importantly, this map is trying to up the skill level and teamwork required, rather than Dystopia's current idea of teamwork being camp behind doors, which is being achieved by the level design and the necessity to co-operate in the map and that getting half way through an objective and dying is not a loss, but a reward by granting you new things on your next wave.
Interested in Testing?:
Well, if you are interested in testing, or you're interested in getting your clan testing the map, if you see me around, drop me a message, and I will certainly consider (people with negative IQ need not apply!). I am keeping the testing in a very controlled manner, and I will only be accepting people who will give me good feedback. You will not be playing a perfect map, in fact you will be playing a map far from perfect. You will be finding bugs in the I/O system, bugs in the design, bugs in the brushes, textures, bugs that break gameplay and so forth, and you will be writing it all down here. Consider this my personal logbook for discussing the map and telling me about bugs and things.
I have spent a lot of time making this map work, with some very complicated I/O systems, something in the region of 18 months on and off, so, let's kick ass and chew bubblegum.
Early Alpha Shots of first Spawn
Smaugy's Test Team:
ZLJ: Smaug, metzGRR, Lars, Random, Words, Kaz, Putkonen, Virt, Blinorez, Triggerllulz, Sparky
FePh: YoRu, Chi, Blox and Flagels, Weiss, Bear_Glue, ie, Box, Dex
Special Guests: FISHMAN (<>< Savior), d.ee, WILDMAN
Only these people should have the map. If anyone else is found with the map, there will be consequences :3
Battle Plan:
Phase 1: Initial ZLJ+FePh+fishman testing with map testing every few days
Phase 2: Over the weeks of testing the alpha, bring some more clans in for more balance testing
Phase 3: Enter beta phase with care being given to looks
Phase 4: Enter pubbies with regular pug sessions of 5v5 / 7v7 / 8v8
Phase 5: Hold 5v5 competition with dogma (very much like how broadcast was tested "back in the day")
Phase 6: Release Week
Somewhere in these phases 1.3 will be released. This is a good thing.
Mein Reich, Mein Fuhrer:
Here we will be discussing balance issues, design, gameplay etc etc for the project I am working on dys_dogma. I have a solid plan of bringing you, the dystopia public, a brand new map that will hopefully push the boundaries of how we play Dystopia today into a much more team and tactic oriented game, and making one of the most hardcore maps dystopia has seen! First and foremost, this is designed for clanners first, and pubbers second. The main reason for this being that clanners have most likely been around the longest and most definatly have the greatest understanding of the game and all of the weapons, and that I would very much like to try and get DGL another map.
But more importantly, this map is trying to up the skill level and teamwork required, rather than Dystopia's current idea of teamwork being camp behind doors, which is being achieved by the level design and the necessity to co-operate in the map and that getting half way through an objective and dying is not a loss, but a reward by granting you new things on your next wave.
Interested in Testing?:
Well, if you are interested in testing, or you're interested in getting your clan testing the map, if you see me around, drop me a message, and I will certainly consider (people with negative IQ need not apply!). I am keeping the testing in a very controlled manner, and I will only be accepting people who will give me good feedback. You will not be playing a perfect map, in fact you will be playing a map far from perfect. You will be finding bugs in the I/O system, bugs in the design, bugs in the brushes, textures, bugs that break gameplay and so forth, and you will be writing it all down here. Consider this my personal logbook for discussing the map and telling me about bugs and things.
I have spent a lot of time making this map work, with some very complicated I/O systems, something in the region of 18 months on and off, so, let's kick ass and chew bubblegum.
Early Alpha Shots of first Spawn