Re: [beta] dys_clovis (moth balled)
PostPosted: Sun Nov 28, 2010 2:17 pm
Announcing a ''new'' map for those interested, dys_clovis. This is a rethink of that pesky map that some loved and some hated: dys_spiral.
New is the world placement and top level of the map, remaining are the parts that people liked the most.
The biggest complaint I received for dys_spiral was its placement in a dirty bombed, abandoned city scape with radiation clicks and brownish fog. Now we have the outpost atop a corporate skyscraper, the inner spiral is now exposed with exterior detail.

(click to embiggen, click again for full size, use back to return)
With something to look at outside, the reactor exhaust tubes have been made glass allowing the various teams to occasionally see each other as they drop and provide helpful hand signals to the opposing team!

(click to embiggen, click again for full size, use back to return)
The data trunk has been replaced by the landing pad anchor arm. Note the updated and ''open'' final spawn for the Corps on the right. Also notice that flaw on the outpost wall to the left. I wonder if that can be exploited by the Punks...?

(click to embiggen, click again for full size, use back to return)
A closer view of the new final spawn...

(click to embiggen, click again for full size, use back to return)
And even a view from inside. Though not shown, this spawn has special defense options for would-be Punk spawn campers.

(click to embiggen, click again for full size, use back to return)
Nothing changed here in the reactor room, I'm just still tickled by the steam on the window effect I originally developed for this final arena...

(click to embiggen, click again for full size, use back to return)
I'm hoping to get a private server test before I make the first beta available. If you'd like to host that test, shoot me a reply!
I'd like to thank Termi and Feanix for the city scape items I stole, no I mean honored, deeply-deeply honored in my new map. (Please don't sue me!)
-- Kameroti
(''No, I'm not dead yet... I'm Just lingering...'')
New is the world placement and top level of the map, remaining are the parts that people liked the most.
The biggest complaint I received for dys_spiral was its placement in a dirty bombed, abandoned city scape with radiation clicks and brownish fog. Now we have the outpost atop a corporate skyscraper, the inner spiral is now exposed with exterior detail.

(click to embiggen, click again for full size, use back to return)
With something to look at outside, the reactor exhaust tubes have been made glass allowing the various teams to occasionally see each other as they drop and provide helpful hand signals to the opposing team!

(click to embiggen, click again for full size, use back to return)
The data trunk has been replaced by the landing pad anchor arm. Note the updated and ''open'' final spawn for the Corps on the right. Also notice that flaw on the outpost wall to the left. I wonder if that can be exploited by the Punks...?

(click to embiggen, click again for full size, use back to return)
A closer view of the new final spawn...

(click to embiggen, click again for full size, use back to return)
And even a view from inside. Though not shown, this spawn has special defense options for would-be Punk spawn campers.

(click to embiggen, click again for full size, use back to return)
Nothing changed here in the reactor room, I'm just still tickled by the steam on the window effect I originally developed for this final arena...

(click to embiggen, click again for full size, use back to return)
I'm hoping to get a private server test before I make the first beta available. If you'd like to host that test, shoot me a reply!
I'd like to thank Termi and Feanix for the city scape items I stole, no I mean honored, deeply-deeply honored in my new map. (Please don't sue me!)

-- Kameroti
(''No, I'm not dead yet... I'm Just lingering...'')