Parry Mechanic

Blade Symphony news posts by the Puny Human developers.

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Parry Mechanic

Postby urinal-cake » Sat Mar 17, 2012 7:49 am

This week, the development journal takes a look at a large change we've made to combat and combat pacing. Introducing the Parry Mechanic. This maneuver offers the player the ability to block an attack AS WELL as stun their opponent.

While their opponent is stunned, they are unable to block or attack for a short time. This allows the player to begin charging or quickly change to a different stance to execute a deadly volley of attacks on the now open opponent. Attacks made in a certain direction (forward, left or right,) must be met with a parry in that direction. Normal blocking can be done in any direction, and can be broken by a fully charged attack. UNLIKE normal blocking, fully charged attacks can be deflected by parrying and the player will incur no damage.
Every week (if we can manage it,) we'll release a small 30s-60s video of new content and changes we've been working on. We will focus on one mechanic, concept or component within the game and either give information, or just plain show it off!

If you have a suggestion for a development journal or something you want to see, let us know!
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Re: Parry Mechanic

Postby gx3699 » Tue Nov 24, 2015 10:07 am

This is a great idea, development journal. I think I will implement this in my process. I have a handful of apps that I've started basic frameworks for as I continue my day job. I always forget where I'm at with each one...
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