Build 3 is released and full of joy!
PostPosted: Thu Feb 17, 2011 1:09 am
After a hard week of Podcasting with P17, updating our auto-updater and fixing some intense issues and adding more content -- Build 3 is out!
We thought it would be a great time to show some of the new stuff we've been working on for our closed beta of Blade Symphony. Remember, PHANs get immediate access!
Left: Testing reflective surfaces on maps Spire was working on.
Right: Mock-up of a redesign for the round start screen that Atomy implemented a week ago.
Left: Charles created an alternate skin for Ryoku. I just finished the skin selection code this week to try it out.
Right: Here's our new character selection screen. It's still work in progress of course.
Left: The first screenshot of District, the map we will release after Monastery.
Right: The final arena of Monastery, the Hallways.
Also PHAN club member Alice posted a series of really cool Blade Symphony videos on YouTube. Here's one of our favorites!
Dedicated Servers
Grab the latest server package at here.
We thought it would be a great time to show some of the new stuff we've been working on for our closed beta of Blade Symphony. Remember, PHANs get immediate access!
Left: Testing reflective surfaces on maps Spire was working on.
Right: Mock-up of a redesign for the round start screen that Atomy implemented a week ago.
Left: Charles created an alternate skin for Ryoku. I just finished the skin selection code this week to try it out.
Right: Here's our new character selection screen. It's still work in progress of course.
Left: The first screenshot of District, the map we will release after Monastery.
Right: The final arena of Monastery, the Hallways.
Also PHAN club member Alice posted a series of really cool Blade Symphony videos on YouTube. Here's one of our favorites!
Also, we've been at work on a stats system for Blade Symphony, thanks to our stats pro; mindstormmaster. Using this system, you can also check out the player activity. Although, we'll talk more about stats in a future post.
- Additions & Changes:
- Added the Katana from Dystopia.
- Added a graphical menu for sword selection, default key is “L”.
- Added a graphical menu for character selection with model preview, default key is “K”
- Added skin support for models using vs_skin and vs_character
- Added second Ryoku skin.
- Optimized the Courtyard arena of duel_winter.
- Changed in-game chat to be readable by dead players as well.
- Changed “stacatto_black” sword name to Stacatto Black.
- Cleaned up the round overview screen to removed extraneous elements.
- Added a check for unranked players.
- Added rank color highlight.
- [#3261][#3181][#3170] Added fading when camera is too close to character.
Bugs:- Fixed character selection Accept and Cancel button widths.
- Fixed an animation ragdoll assert.
- [#3224] Fixed chat HUD going away on spawn.
- Fixed chat bubble starting at weird angles when dashing or backflips.
- [#3211] Fixed crash on map change when player entity memory address changes.
- [#3262] Fixed for reverse stance and heavy stance run animation.
- [#3166][#3137] Fixed reverse stance sword flip.
- [#3200] Fixed Heavy String 2 Tier 1 and Tier 2 transitions.
- [#3198] Fixed Changing stances affecting attack charge speed.
- Fixed incorrect sword selection load on spawn.
- [#3241] Fixed bug where round start displayed wrong names for spectators.
- [#3270] Fixed client crash on random map change in mid-round.
- Fixed prediction error for action animation durations.
- [#3226] Players start in non-default poses after round start
- [#3263] Fixed floating spawn points on duel_winter
- [#3133][#3197] Fixed partially cut off shadows on deck and courtyard arena in Winter.
Dedicated Servers
Grab the latest server package at here.