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bugs that i found

PostPosted: Sat Jan 17, 2015 9:29 am
by zeromapping
map: free_district
problem: no player clip
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Re: bugs that i found

PostPosted: Sat Jan 17, 2015 1:41 pm
by zeromapping
map: free_docks
problem: no player clip
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Re: bugs that i found

PostPosted: Sat Jan 17, 2015 2:11 pm
by KindredPhantom
Thanks! I'll pass these on to be fixed.

Re: bugs that i found

PostPosted: Mon Feb 02, 2015 5:15 am
by zeromapping
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need add a scroll bar, a lot of maps, i can't select another maps

Re: bugs that i found

PostPosted: Mon Feb 02, 2015 5:39 am
by zeromapping
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remove edges from the collision models

models\props_winter\sakuranew_bare.mdl
models\props_winter\sakuranew_blossoms.mdl

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models\props_winter\tallbeech_1.mdl
...
models\props_winter\tallbeech_6.mdl

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models\props_winter\wintercouch1.mdl
may be make the geometry of collision easier...

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models\props_monastery\platform01.mdl
may be make the geometry of collision easier...
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models\props_winter\winterwheelanim.mdl
may be make the geometry of collision easier...

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models\props_community\bench.mdl
nice collision, but better will be
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models\props_community\bench_45.mdl
wtf?))

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models\props_community\bench_90.mdl
wtf #2

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models\props_community\mod2_trim_128_corner2.mdl

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models\props_community\wineshop.mdl
lol)))

Re: bugs that i found

PostPosted: Sat Feb 07, 2015 3:38 am
by zeromapping
and the need to do something with teleport

usually when a player teleports, he looks to the side which has been rotated info_teleport_destination, but in your game when player teleporting constantly looking in one direction only, this creates a lot of problems when creating maps like ss_sou and ffa_mc_adventure where I used teleports

Re: bugs that i found

PostPosted: Sat Feb 07, 2015 12:27 pm
by KindredPhantom
and the need to do something with teleport

usually when a player teleports, he looks to the side which has been rotated info_teleport_destination, but in your game when player teleporting constantly looking in one direction only, this creates a lot of problems when creating maps like ss_sou and ffa_mc_adventure where I used teleports
What would need to be done to change this?

Re: bugs that i found

PostPosted: Sat Feb 07, 2015 12:55 pm
by zeromapping
Player must be rotated(when he teleported) in the direction which has been rotated info_teleport_destination

Re: bugs that i found

PostPosted: Sat Feb 07, 2015 3:40 pm
by KindredPhantom
Player must be rotated(when he teleported) in the direction which has been rotated info_teleport_destination
I've reported this as a bug. There's no guarantee that it will be fixed.

Regarding you earlier post about removing the edges from the collision models. What good would removing those edges do?

Re: bugs that i found

PostPosted: Sun Feb 08, 2015 8:44 am
by zeromapping
it is necessary to make a collision easier, because in some cases, too much unnecessary faces

like on this sample:
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when i climb up on wall i don't understand why i stop and fall down. yhen i open modelviewer and saw these unnecessary faces
if I throw(in game) a shuriken in this line, the shuriken just stuck in the air

this collision is normal:
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this collision is abnormal:
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Мay be for dueling maps it will normal, when the main arena clipped off from decorations, but not for ffa/free maps.
Of course everything should be done within reasonable limits.

Re: bugs that i found

PostPosted: Sun Feb 08, 2015 11:51 am
by KindredPhantom
I don't see these being changed as they aren't that important.

Re: bugs that i found

PostPosted: Thu Feb 12, 2015 11:43 am
by zeromapping
need to fix Pure right heavy t3

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when activated T3, pure character does not do anything ~0,5-1 second and after she hitting, in during this break can be made cancel

Re: bugs that i found

PostPosted: Fri Mar 06, 2015 2:14 pm
by zeromapping
found a serious bug, when a player passes through the model prop_dynamic fps drops

Re: bugs that i found

PostPosted: Fri Mar 06, 2015 4:23 pm
by KindredPhantom
found a serious bug, when a player passes through the model prop_dynamic fps drops
I imagine that's an engine bug, rather than a Blade Symphony specific bug.

It will only happen on non-solid props, I think. Am I correct in thinking this?