duel_waterfront

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Re: duel_waterfront

Postby ZombieswithJetpacks » Fri Oct 25, 2013 4:49 pm

Well I would be posting new screenshots but I lost about 5 hours of work. We lost power as I was editing my map and now for some reason hammer deleted everything on duel_waterfront so it's essentially a blank document. I had yet to backup my file on external hard drive. I had an arcade with amazing geometry and a spinning sign. The fucked part is I know were my autosave is located but I can't figure out how to open it.
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Re: duel_waterfront

Postby Mkilbride » Fri Oct 25, 2013 4:58 pm

Man, I swear Source is cursed at times, I hear horror stories like that often, sucks.

Good luck man...people really want a new map, and yours has cool atmosphere.


Also, if you can, add a map trigger that if I say "Ry'leh" a city stars to rise from the Ocean, and Cthulhu walks out :P
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Re: duel_waterfront

Postby ZombieswithJetpacks » Fri Oct 25, 2013 5:19 pm

actually I fixed it, thank goodness. I will post screens later tonight
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Re: duel_waterfront

Postby Mkilbride » Sat Oct 26, 2013 3:43 am

Good.

The finished product shall be wonderful.
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Re: duel_waterfront

Postby ZombieswithJetpacks » Sat Oct 26, 2013 2:24 pm

Oh and I will put in a Cthulhu reference just for you. Or perhaps the king in yellow?
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Re: duel_waterfront

Postby Mkilbride » Sat Oct 26, 2013 2:53 pm

The king in yellow?

No idea what that is. Cthulhu is my guy, read almost all of Lovecrafts works. Needs to be done.
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Re: duel_waterfront

Postby ZombieswithJetpacks » Sun Oct 27, 2013 6:57 pm

Its one of my fav. cthuluion gods, however he isn't from lovecraft himself I believe.

screenshots:

updated flux as well as made an arcade. Remember to click the image to see the full thing:

Image

buildigns:

Image
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Re: duel_waterfront

Postby Mkilbride » Mon Oct 28, 2013 3:01 am

Awesome, and yeah, not someone from Lovecraft himself.


So...you said it was almost done last week, what's the status?
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Re: duel_waterfront

Postby ZombieswithJetpacks » Mon Oct 28, 2013 10:59 am

It is almost done. All I have to finish is the ocean (which I'm not looking foward to doing but will do soon) and detailing the town and beach a little more. Once this is done, and my modeler releases the "essential models", I will release it with periodic updates. And yea while kind in yellow isn't from lovecraft himself he did mention it occasionally and the book was a huge influence on his writing style. There is even an elder god in Arkham Horror called King in Yellow that you have to try and stop.
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Re: duel_waterfront

Postby ZombieswithJetpacks » Wed Oct 30, 2013 12:16 am

Few screens:

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Image

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Town and cities pretty much done. Now to decompile duel_temple and learn how to make that ocean
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Re: duel_waterfront

Postby Raffle » Wed Oct 30, 2013 4:40 am

Nice work zombies, it's looking good :3 Vaguely reminds me of the pier from vampire the masquerade bloodlines
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Re: duel_waterfront

Postby ZombieswithJetpacks » Wed Oct 30, 2013 2:12 pm

Thanks Raffle :D Tho I never played any of dem gamz. I can do gwamma!
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Re: duel_waterfront

Postby Mkilbride » Sat Nov 02, 2013 3:30 pm

Any status?
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Re: duel_waterfront

Postby ZombieswithJetpacks » Sat Nov 02, 2013 5:31 pm

Yea. I have still yet to figure out how to decompile maps. My modeler finished the lighthouse model, its up to me to port it to hammer tho, just have yet to do it cause I've been working alot and am super tired. I also am getting Innocent Hawk to do some voice acting for a trailer for my map.
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Re: duel_waterfront

Postby Mkilbride » Sun Nov 03, 2013 5:08 pm

Trailer...for your map? Lol.

Wow, this is a big production then!
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Re: duel_waterfront

Postby Karoliso » Mon Nov 04, 2013 7:47 am

My modeler[...]
Is he an object? That sort of seems like a disrespectful way to reference your project partner.
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Re: duel_waterfront

Postby ZombieswithJetpacks » Thu Nov 07, 2013 10:17 pm

Well if I called my modeler just by his name, then you'd all be like who the hell is Justin? Second, if I called him the modeler, it would make it seem like an omnipotent game designer who can travel through space and time and who at odd ours of the day watches through window cracks to see people's nickers.

Anyway, I have a few new updates for the map. I heard from alot of people who said that they thought the pier was to small, so I have been focusing on making that a better play area, and here is the revision:

As always please click on the image for a smaller size as im to lazy to compress.

Image

The pier is twice as wide before, with more walls (and even more to come when the surfboard model is complete).

Image

Background detail:

Image
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Re: duel_waterfront

Postby Mkilbride » Fri Nov 08, 2013 3:21 am

Yeah, the Pier was a bitch to fight on, but it made you change your style at least.

Good changes, cannot wait.
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Re: duel_waterfront

Postby ZombieswithJetpacks » Sat Nov 09, 2013 3:00 am

Thanks man :D I can't wait either, its coming soon.

However I need help with the 3d skybox. Im using the tutorial below and it tells me to scale geometry and, well, lets just say the bit about scaling with 0.625 doesnt work. Anybody know a solution?

https://developer.valvesoftware.com/wiki/3D_Skybox
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Re: duel_waterfront

Postby ZombieswithJetpacks » Mon Nov 18, 2013 1:43 am

So I can't make my water in the skybox to work. First off, it will only be a bright blue for whatever reason. Whenever I add particle effects to the water, it makes the 3d skybox disappear. Anyway I made something creepy:

Image

Idk why. But there it shall be.
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Re: duel_waterfront

Postby Mkilbride » Mon Oct 20, 2014 4:48 am

This ever happen?
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Re: duel_waterfront

Postby KindredPhantom » Mon Oct 20, 2014 2:42 pm

That candle-woman is just a little bit freaky.
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Re: duel_waterfront

Postby Ulrick08 » Sat Jul 15, 2017 4:39 pm

So developement of duel_waterfront is slowly coming along. I now have a custom modeler working on some custom models for me, so alot of this map will be custom textures and models :D Anyway, I have a few pictures and a few problems I need help with. For now though, show off time. To get the full image please click on it:

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Cliffs and Lighthouse in dev

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Boardwalk and building. I am having an odd issue with those textures were the missing texture checkers over top the the textures as you can see. Whats the fix?

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pier and building

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pier and lighthouse
paris airports transfers
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pier and supports

Another question I have is what water texture did you use to create the ocean effect in the temple and what particle effect created the ocean waves?
And it was coming :)
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