Late December/January Update - Small New Years update!

Dystopia news posts by the Puny Human developers.

Moderator: Forum Moderators

Re: Late December/January Update - Small New Years update!

Postby DarkWolf » Wed Jan 07, 2009 6:32 am

It's up to Valve
Well guys, we have a release date.

January 15th 2010



yep
<frier> interesting... teddy coded the turrets to shoot people in the nuts

[ DarkWolf ] yay, found a bug
[ Teddy ] nooooooooooooooooo
User avatar
DarkWolf
higher post count
 
Posts: 930
Joined: Thu Dec 22, 2005 12:56 am
AOL: [email protected]
Location: San Diego, California, USA

Re: Late December/January Update - Small New Years update!

Postby Aurion » Wed Jan 07, 2009 9:14 am

It was about 5 AM when i posted that ..do you really think i would search for another thread when i already found one?´;=)
Lyta had a little Vorlon, her skin was pale as snow. And everywhere that Lyta went, the Vorlon was sure to go.

Image
User avatar
Aurion
PHAN
PHAN
 
Posts: 1220
Joined: Mon Aug 18, 2008 7:40 am
ICQ: 113381153
Location: Germany

Re: Late December/January Update - Small New Years update!

Postby . » Wed Jan 07, 2009 3:44 pm

wtf

:D
Image
.
 
Posts: 240
Joined: Wed Dec 19, 2007 10:14 am

Re: Late December/January Update - Small New Years update!

Postby Tnvlsrule » Thu Jan 08, 2009 2:48 am

So... if we're running a server, will we download the files from Steam (via hldsupdatetool) or from this site? Also, are we going to get any warning, or will it be a "Hey players, evidently they released it yesterday." kind of thing? If the server files will be available through Steam and if we get some warning, will we be able to download the server files before the client is released?
With enemies like these
Who needs friends?
User avatar
Tnvlsrule
 
Posts: 345
Joined: Sun Dec 16, 2007 4:57 pm
Real Name: Killian Jones
Location: Franklin, Tennessee, USA

Re: Late December/January Update - Small New Years update!

Postby Zero-Flame » Thu Jan 08, 2009 2:53 am

I'm assuming it will be like the other mods and server files will be through HLDSupdatetool
WW3|Zero-Flame
Free file hosting at http://Zero-Flame.com
US FastDL @ http://fastdl.zero-flame.com
Image
Image
User avatar
Zero-Flame
higher post count
 
Posts: 2710
Joined: Wed May 31, 2006 6:14 pm
Website: http://Zero-Flame.com
Yahoo Messenger: [email protected]
Location: Kansas City

Re: Late December/January Update - Small New Years update!

Postby ViralHatred » Thu Jan 15, 2009 10:17 am

hearing those heavy footsteps over and over will make me kill myself, I'll stick with current heavy footsteps.
Image
User avatar
ViralHatred
 
Posts: 773
Joined: Sun Apr 23, 2006 7:46 am
Real Name: Adam Taylor
Location: Cambridgeshire, UK.

Re: Late December/January Update - Small New Years update!

Postby cornix » Thu Jan 15, 2009 1:30 pm

Did you hear footsteps? I think I heard footsteps!
Image
Image
User avatar
cornix
PHAN
PHAN
 
Posts: 1109
Joined: Wed Apr 05, 2006 12:20 pm
Real Name: Michael Lüpkes
ICQ: 67775797
Website: http://www.shadowhelix.de
Yahoo Messenger: cornix2060
AOL: cornix2060
Location: Germany

Re: Late December/January Update - Small New Years update!

Postby Zero-Flame » Thu Jan 15, 2009 2:04 pm

The new heavy footsteps are fuckin sweet! :D your just mad that your parents dont love you
WW3|Zero-Flame
Free file hosting at http://Zero-Flame.com
US FastDL @ http://fastdl.zero-flame.com
Image
Image
User avatar
Zero-Flame
higher post count
 
Posts: 2710
Joined: Wed May 31, 2006 6:14 pm
Website: http://Zero-Flame.com
Yahoo Messenger: [email protected]
Location: Kansas City

Re: Late December/January Update - Small New Years update!

Postby Neon Girl » Thu Jan 15, 2009 4:20 pm

Sweet? :? Huh?
No way. That constant "wheat wheat wheat" sound is gonna drive me nuts too.
User avatar
Neon Girl
PHAN
PHAN
 
Posts: 1301
Joined: Wed Oct 15, 2008 3:01 pm

Re: Late December/January Update - Small New Years update!

Postby Zero-Flame » Thu Jan 15, 2009 4:36 pm

i dont even hear it unless im actually looking for it
WW3|Zero-Flame
Free file hosting at http://Zero-Flame.com
US FastDL @ http://fastdl.zero-flame.com
Image
Image
User avatar
Zero-Flame
higher post count
 
Posts: 2710
Joined: Wed May 31, 2006 6:14 pm
Website: http://Zero-Flame.com
Yahoo Messenger: [email protected]
Location: Kansas City

Re: Late December/January Update - Small New Years update!

Postby sverek » Thu Jan 15, 2009 5:32 pm

hearing those heavy footsteps over and over will make me kill myself, I'll stick with current heavy footsteps.
Urinal-Cake used non-final footstep sound. I've been working on it, while he recorded video. So relax, take a deep breath, there no need to kill yourself.
Image
<Atomy> i can kill all
<Atomy> so those bastards would get updated
<Atomy> THATS THE WAY TO WORK WITH VALVE TOOLS
User avatar
sverek
higher post count
 
Posts: 1776
Joined: Mon Jan 30, 2006 7:49 am
Real Name: Alexander Honda
Location: Japan

Re: Late December/January Update - Small New Years update!

Postby omenapuu » Sun Jan 18, 2009 3:16 pm

Please, just please, let them be less intruding. Just feels like those footsteps dominate the whole soundscape.
Image
omenapuu
PHAN
PHAN
 
Posts: 958
Joined: Sun Dec 18, 2005 1:18 pm
Location: Behind you

Re: Late December/January Update - Small New Years update!

Postby Zero-Flame » Sun Jan 18, 2009 3:18 pm

Aren't heavies supposed to be loud? They are huge metal robots....
WW3|Zero-Flame
Free file hosting at http://Zero-Flame.com
US FastDL @ http://fastdl.zero-flame.com
Image
Image
User avatar
Zero-Flame
higher post count
 
Posts: 2710
Joined: Wed May 31, 2006 6:14 pm
Website: http://Zero-Flame.com
Yahoo Messenger: [email protected]
Location: Kansas City

Re: Late December/January Update - Small New Years update!

Postby Neon Girl » Mon Jan 19, 2009 1:29 am

They're huge to be sure, but they're not THAT huge.
Question: Does altering the volume of a soundfile change it's checksum?
User avatar
Neon Girl
PHAN
PHAN
 
Posts: 1301
Joined: Wed Oct 15, 2008 3:01 pm

Re: Late December/January Update - Small New Years update!

Postby Analogy » Mon Jan 19, 2009 1:36 am

They're huge to be sure, but they're not THAT huge.
Question: Does altering the volume of a soundfile change it's checksum?
Yes, you're altering the data that the checksum is based on. However, nobody actually uses sv_pure so you should be all right.

It would be easier, however, if you edit the sound definiton file. Steam/steamapps/sourcemods/dystopia/scripts/game_sounds_player.txt (make sure you use a text editor that understands Unix newlines, notepad might not work) then you look for "Heavy.footstepleft" and "heavy.footstepright" and edit the "volume" field.

Note that the "soundlevel" field does not affect actual ingame loudness, at least from first person. Soundlevel affects how quickly the sound fades as you move farther from it.
[20:59] <+Kevinkantaja> Analogy is pr0
User avatar
Analogy
 
Posts: 1703
Joined: Tue Jan 17, 2006 7:10 am
ICQ: 491101
Yahoo Messenger: deathtogrickle
AOL: Nalogy
Location: Minneapolis, MN

Re: Late December/January Update - Small New Years update!

Postby Ansob » Mon Jan 19, 2009 3:50 am

Sound files aren't protected anyway. You can just replace the offending sound with whatever you want to use.
Ansob
higher post count
 
Posts: 3418
Joined: Wed Aug 17, 2005 4:25 am
Real Name: Alex Norris
Location: London

Re: Late December/January Update - Small New Years update!

Postby sverek » Mon Jan 19, 2009 4:18 am

Having different script with server is not good thing. Server might "force" you to use previous HL2 sound / original settings. If for example, you have custom sound for tesla ball, and server has original one(HL2 sound), you probably gonna hear both sounds being reproduced. So more annoying shit. However I am making sounds and adjusting them for dystopia, so there gonna be less path to HL2 sounds in scripts, which means more freedom to put actually working custom sound into dystopia, by replacing the sound in dystopia folder (non-HL2 sound).

However with steamworks new problem pop-ups. I haven't got much time to check it, but I am pretty sure dystopia will have most files (including sound and scripts folder) in "single file" called xxx content.gcf. You can open and check files, but you can't overwrite them, even if you do, steam will update it back to normal. Take counter-strike for example (Steam\steamapps)
Code: Select all
counter-strike source client.gcf
counter-strike source shared.gcf
source sounds.gcf // I am pretty sure cs:s using some of them
Of course it might be still possible to put your stuff in-game, however it will be more difficult and might require some skills to do it. But I do my best, so you don't even think about replacing my stuff :P

If to trust http://halflife2.filefront.com/file/CS_ ... unds;38618 you just put files in Steam css folder and it automatically picks it up. Same might work with scrips, make scripts folder, copy original script
for example:
Code: Select all
game_sounds_weapons.txt
game_sounds_player.txt
edit it to your settings and there you go.

Just replacing sounds worked for me so far. Gonna test scripts later
Image
<Atomy> i can kill all
<Atomy> so those bastards would get updated
<Atomy> THATS THE WAY TO WORK WITH VALVE TOOLS
User avatar
sverek
higher post count
 
Posts: 1776
Joined: Mon Jan 30, 2006 7:49 am
Real Name: Alexander Honda
Location: Japan

Re: Late December/January Update - Small New Years update!

Postby Analogy » Mon Jan 19, 2009 7:21 am

Files in your actual directory tree should override the GCF... I think? Maybe? Dunno.
Server might "force" you to use previous HL2 sound / original settings.
From my experience, server will override local sound definitions for sounds that take place out of your line of sight, i.e. around a corner. Local sound definitions override anything that happens in an area visible to you.
[20:59] <+Kevinkantaja> Analogy is pr0
User avatar
Analogy
 
Posts: 1703
Joined: Tue Jan 17, 2006 7:10 am
ICQ: 491101
Yahoo Messenger: deathtogrickle
AOL: Nalogy
Location: Minneapolis, MN

Re: Late December/January Update - Small New Years update!

Postby Kalabalana » Wed Jan 21, 2009 12:12 pm

Exclusive features? As in after the release?
Mods are supposed to be free.
I guess technically your paying for access to a website based on a mod. So I guess Valve won't be pissed.
Image
Kalabalana
PHAN
PHAN
 
Posts: 558
Joined: Fri Mar 23, 2007 10:53 am

Re: Late December/January Update - Small New Years update!

Postby sverek » Fri Jan 23, 2009 9:52 am

Image
<Atomy> i can kill all
<Atomy> so those bastards would get updated
<Atomy> THATS THE WAY TO WORK WITH VALVE TOOLS
User avatar
sverek
higher post count
 
Posts: 1776
Joined: Mon Jan 30, 2006 7:49 am
Real Name: Alexander Honda
Location: Japan

Re: Late December/January Update - Small New Years update!

Postby Juan » Fri Jan 23, 2009 10:56 am

what's it sound like when three of them are walking down the same hall
User avatar
Juan
PHAN
PHAN
 
Posts: 3398
Joined: Sat Nov 19, 2005 4:05 pm
Website: http://www.mywasteofspace.com

Re: Late December/January Update - Small New Years update!

Postby termi » Mon Feb 02, 2009 2:45 pm

like there are 3 robotic monstrosities coming your way....

in short, brilliant
Team T, you know you want it.
Image
termi
Team Dystopia
Team Dystopia
 
Posts: 1960
Joined: Fri Jun 20, 2003 8:46 am
Real Name: Tim Grant
Website: http://termi.shacknet.nu/blog
Yahoo Messenger: Tim Grant
Location: Sydney, Australia

Re: Late December/January Update - Small New Years update!

Postby sverek » Mon Feb 02, 2009 2:51 pm

like... heavy orgy?
like... super noisy?
like... you gonna feel you gonna lose your virginity?
like... give us previous sound?
like... why there needed a new sound?
like... why heavies don't room in their bodies and still so noisy?
like... why you suck so hard?
like... :punkh:?
Image
<Atomy> i can kill all
<Atomy> so those bastards would get updated
<Atomy> THATS THE WAY TO WORK WITH VALVE TOOLS
User avatar
sverek
higher post count
 
Posts: 1776
Joined: Mon Jan 30, 2006 7:49 am
Real Name: Alexander Honda
Location: Japan

Re: Late December/January Update - Small New Years update!

Postby Juan » Tue Feb 03, 2009 12:38 am

:click:
User avatar
Juan
PHAN
PHAN
 
Posts: 3398
Joined: Sat Nov 19, 2005 4:05 pm
Website: http://www.mywasteofspace.com


Return to “%s” Dystopia News

Who is online

Users browsing this forum: No registered users and 1 guest

Home | News | Overview | Download | Media | Forum | .Plans
Contact | Team | Media Kit | Merchandise | Supporters | Fiction | PotW
All Content Copywrite Team Dystopia 2002-2005.
The brand spankin new Dystopia Website is powered by Sunshine, Lollypops and a Custard Filled Mouse using Leg Boosters.
web.dystopia-game.com