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Dystopia 1.30 Available now!

PostPosted: Tue Sep 14, 2010 10:08 pm
by urinal-cake
Image
After 1 year, 7 months, 9 days and some amount of hours -- we have released our latest version of Dystopia to the public, 1.30. This new version brings Dystopia to an upgraded engine, which has allowed us to fix numerous bugs, add in many new visual effects, take advantage of new communication protocols among other things. We have also updated a lot of our existing content and given the public a new map, Fusion. We invite all owners of any Source game to play Dystopia by going here and downloading! Happy fragging!

Additionally, as a reminder, we will be shutting the Supporter program down for a while this Thursday, the 15th of September. If you'd like a shiny new icon, among other things, be sure to head over and donate right away!

Re: Dystopia 1.30 Available now!

PostPosted: Tue Sep 14, 2010 11:15 pm
by bauxite
pretty awesome.

Re: Dystopia 1.30 Available now!

PostPosted: Wed Sep 15, 2010 12:24 am
by Arès
Let's play tonight.

Re: Dystopia 1.30 Available now!

PostPosted: Wed Sep 15, 2010 1:53 am
by trigger_hurt

Re: Dystopia 1.30 Available now!

PostPosted: Wed Sep 15, 2010 2:15 am
by YoRu
yesssssssssssssss

i love u trigg

Re: Dystopia 1.30 Available now!

PostPosted: Wed Sep 15, 2010 8:30 am
by Omnigord

Re: Dystopia 1.30 Available now!

PostPosted: Wed Sep 15, 2010 11:51 am
by Fruchtzwerg
How about Linux server files?

Re: Dystopia 1.30 Available now!

PostPosted: Wed Sep 15, 2010 5:26 pm
by spyder
I would enjoy the release more thoroughly if I wasn't getting that retarded video lag as if I'm loading something in the background.

Re: Dystopia 1.30 Available now!

PostPosted: Wed Sep 15, 2010 5:36 pm
by Omnigord
I would enjoy the release more thoroughly if I wasn't getting that retarded video lag as if I'm loading something in the background.
Im getting that too. Im hoping it's the map guide thingies and that when I fix the options menu so that I can turn those off, it will go away.

Re: Dystopia 1.30 Available now!

PostPosted: Wed Sep 15, 2010 5:40 pm
by The Chosen One
First of all, the 15th is a Wednesday.

Second of all, to disable the map paths, type "dys_mappath_enable 0" in the console, and save to your cfg file.

Re: Dystopia 1.30 Available now!

PostPosted: Wed Sep 15, 2010 7:06 pm
by spyder
I disabled it to no avail. I have had this problem even before the map paths. It is something to do with the Orange box because I am not the only one who is getting it. I have even tried reinstalling the game. Right now I am attempting to install different video drivers in an attempt to solve this issue.

Re: Dystopia 1.30 Available now!

PostPosted: Wed Sep 15, 2010 11:41 pm
by urinal-cake
I'm confused as to what you guys mean by video lag?

Re: Dystopia 1.30 Available now!

PostPosted: Thu Sep 16, 2010 1:14 am
by Zero-Flame
Make sure multicore rendering isn't turned on.

Re: Dystopia 1.30 Available now!

PostPosted: Thu Sep 16, 2010 2:22 am
by Juan
finally got around to playing a few rounds

it's still fun!

Re: Dystopia 1.30 Available now!

PostPosted: Thu Sep 16, 2010 8:41 am
by Omnigord
I'm confused as to what you guys mean by video lag?
Mostly just a lower framerate in general than I got in 1.2. Along with occasional short skips. The best way I can describe it is that it is like I'm recording/processing video in the background and occasionally loading a large image at the same time. As in, thats what the framerate feels like, not whats actually happening. In reality, I'm just running Dystopia.

And it's not something that's happening across the board on my system. Other games are normal, 1.2 was normal when I played it a few days before 1.3 came out.

Re: Dystopia 1.30 Available now!

PostPosted: Thu Sep 16, 2010 11:13 am
by KainTheReaper
Its really funny that 1.3 is running worse for you since the orange box is much better optimized (Feels like dystopia has been streamlined as well)

With the old dystopia 1.2 my stats were

40 min average 120 max 299
it would drop to 40 whenever more then 2 or 3 grenades exploded.

Now with Dystopia 1.3

120 min (I think, it might be higher) average 200 max 299

Settings 1.2
1920 by 1080 Windowed (however if I did full screen my min would drop to 35 but the average would raise to 140 or so)

All graphic settings set to high or highest (aka very high)
16x QSAA
16x af

1.3 settings

1920 by 1080 Windowed no border mode (-noborder -novid in launch settings this is an orange box setting)

All graphic settings set to high or highest (aka very high)
16x QSAA
16x af

Comp setup

Intel I7 980x @ 4.6ghz
Nvidia 480 Hydro Copper in Dual Sli.


Mind you dystopia was never unplayable even on my older computer (a p4 with a 8800 gtx black) But 1.2 at least in my experience was always horribly optimized.

Re: Dystopia 1.30 Available now!

PostPosted: Thu Sep 16, 2010 12:36 pm
by Spire
I'm confused as to what you guys mean by video lag?
Mostly just a lower framerate in general than I got in 1.2. Along with occasional short skips. The best way I can describe it is that it is like I'm recording/processing video in the background and occasionally loading a large image at the same time. As in, thats what the framerate feels like, not whats actually happening. In reality, I'm just running Dystopia.

And it's not something that's happening across the board on my system. Other games are normal, 1.2 was normal when I played it a few days before 1.3 came out.
A news post is probably the wrong place for discussing this :P but load up a map locally with sv_cheats 1 or join a server with cheats on, and then type +showbudget in your console.

If your framerate is skipping/stuttering a lot like that (as opposed to being reasonably consistent), you should definitely see spikes on the graph. Try to take a screenshot that shows which category on the graph is causing the spikes. Then post that in the tech support forum. Hopefully that will help track it down.

Re: Dystopia 1.30 Available now!

PostPosted: Thu Sep 16, 2010 10:37 pm
by radz
It's been a while.... I think i shall install when i get home for old times sake.


Edit, lol at my very-very-old-sig.

Re: Dystopia 1.30 Available now!

PostPosted: Sat Sep 18, 2010 11:53 am
by urinal-cake
Turn off all ya vertical syncs!

Re: Dystopia 1.30 Available now!

PostPosted: Sat Sep 18, 2010 7:24 pm
by Infrequent
Make sure multicore rendering isn't turned on.
I just read that, went to check what it was about in my Options, checked the drop down for it, and there's nothing i can actually do with it, it's neither enabled or disabled apparantly. Is there something i have to do so i can change it? Or is it just not available.

And yeah i have to agree with this whole video lag thing, it's quite annoying, don't have V-sync on, or HDR. Think i'm going to disable everything, set it all to low settings and see how it runs.

Re: Dystopia 1.30 Available now!

PostPosted: Sat Sep 18, 2010 10:56 pm
by Esoj
Make sure multicore rendering isn't turned on.
I just read that, went to check what it was about in my Options, checked the drop down for it, and there's nothing i can actually do with it, it's neither enabled or disabled apparantly. Is there something i have to do so i can change it? Or is it just not available.
you can change it via the console using mat_queue_mode and using the below settings

mat_queue_mode [-1,0,1,2] - This setting determines the threading mode the material system uses. A value of -1 uses the default for your system, a value of 0 uses synchronous single thread, 1 uses queued single threaded mode, and value of 2 uses multi-threaded mode. Many users report performance increases on multi-core systems when setting this variable to a value of 2.

Re: Dystopia 1.30 Available now!

PostPosted: Sun Sep 19, 2010 7:03 am
by Infrequent

you can change it via the console using mat_queue_mode and using the below settings

mat_queue_mode [-1,0,1,2] - This setting determines the threading mode the material system uses. A value of -1 uses the default for your system, a value of 0 uses synchronous single thread, 1 uses queued single threaded mode, and value of 2 uses multi-threaded mode. Many users report performance increases on multi-core systems when setting this variable to a value of 2.
Thanks i'll give it a look.

Re: Dystopia 1.30 Available now!

PostPosted: Mon Sep 20, 2010 6:24 am
by Omnigord

you can change it via the console using mat_queue_mode and using the below settings

mat_queue_mode [-1,0,1,2] - This setting determines the threading mode the material system uses. A value of -1 uses the default for your system, a value of 0 uses synchronous single thread, 1 uses queued single threaded mode, and value of 2 uses multi-threaded mode. Many users report performance increases on multi-core systems when setting this variable to a value of 2.
Setting this to 2 seemed to work!

Re: Dystopia 1.30 Available now!

PostPosted: Mon Sep 20, 2010 9:17 am
by Zero-Flame

you can change it via the console using mat_queue_mode and using the below settings

mat_queue_mode [-1,0,1,2] - This setting determines the threading mode the material system uses. A value of -1 uses the default for your system, a value of 0 uses synchronous single thread, 1 uses queued single threaded mode, and value of 2 uses multi-threaded mode. Many users report performance increases on multi-core systems when setting this variable to a value of 2.
Setting this to 2 seemed to work!
Sounds good Omnigord, glad to hear it helped! Setting it to 2 basically uses the additional processing power from your CPU to render additional data at the same time your graphics card is working. So if you have a quad core processor (or higher) this can come in handy

Re: Dystopia 1.30 Available now!

PostPosted: Mon Sep 20, 2010 10:35 am
by Omnigord
Sounds good Omnigord, glad to hear it helped! Setting it to 2 basically uses the additional processing power from your CPU to render additional data at the same time your graphics card is working. So if you have a quad core processor (or higher) this can come in handy
I have a dual core processor. But I am somewhat surprised that this setting actually makes it faster. In both L4D2 and TF2, my game runs far smoother with "multicore rendering" turned off.