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new graphics for map paths

PostPosted: Tue Mar 01, 2011 6:52 pm
by Zolaka
I think map paths looks ugly and annnoying. I rather see something more static map paths instead maybe simple lines with tiny arrows which could fade away in distance.
I know you can disable map paths and i have done that but most of new players dont know that.

map path thing could also be implant which doesnt take any implant space named "new players help implant" or something like that. At least then it would be easy disable for new players when its not needed.

Re: new graphics for map paths

PostPosted: Wed Mar 02, 2011 7:11 am
by Ansob
map path thing could also be implant which doesnt take any implant space named "new players help implant" or something like that. At least then it would be easy disable for new players when its not needed.
This is absolutely terrible design and is even more obscure than just having an option to disable them.

Re: new graphics for map paths

PostPosted: Wed Mar 02, 2011 7:23 am
by Arès
Maybe a touch (ingame) for disable it should be a good alternative.

Re: new graphics for map paths

PostPosted: Sun Mar 06, 2011 6:10 am
by Atomy
I did bring the implant idea up too but they were all hitting me for that, so we went the have-an-option-in-settings way.

Re: new graphics for map paths

PostPosted: Mon Mar 07, 2011 11:11 am
by Gimnbo
Just add "(You can disable this in options)" to the loading screen describing the objective paths.