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Better Animations

PostPosted: Fri Jul 27, 2012 7:30 am
by Black Noise
Animation Suggestions
  • +Weapon and camera Swaying
    (Light bobbing while standing or crouching still while the operative is breathing in and out/heavier swaying during movement)
    +Lower weapon while sprinting with heavy rocking back and forth
    +Jumping will drag hands and weapon upwards as the player falls.
    (Falling from further heights will drag weapon even further upwards then sink and regain former position upon landing like a buoy was thrown into a body water only to resurface)
    +Vision jerks upon receiving damage
    (Strength of jerk varies on amount of damage taken in that instant)
    +More fluid ledge-climbing animations
    (Pulling yourself up with your hands, lay your elbows on the edge and use them to push yourself the rest of the way up and lift your right leg for the last push before standing up on the new surface)

Re: Better Animations

PostPosted: Tue Jan 01, 2013 4:49 am
by kameroti
I can go for all but the ledge grabbing improvement. While it would visually be great, I think it would slow down the ledge grabbing moment too much...

-- Kam