GRANK vs ARMOR
PostPosted: Mon Dec 31, 2012 9:12 am
So one of the problems we find is where the pros reap the noobies and they rage quit and never come back to dystopia. While we can repeatedly ask them not to, its like asking someone not to take candy from a baby. IT JUST DOESN'T WORK.
What if we use the GRANK to limit a pro player's armor. Of the grank is less than the armor level a character would have, then their armor is their grank value at spawn.
Thus if I'm grank 40 and go medium, my armor at spawn time is 40, not the usual 50. In this way there's an easy to apply handicap on pro-players that will help give noobies a chance at a kill with a lucky hit.
I believe this should be easy to implement and hopefully help us retain new players in the game!
-- Kameroti
(Really, I'm not joking...)
What if we use the GRANK to limit a pro player's armor. Of the grank is less than the armor level a character would have, then their armor is their grank value at spawn.
Thus if I'm grank 40 and go medium, my armor at spawn time is 40, not the usual 50. In this way there's an easy to apply handicap on pro-players that will help give noobies a chance at a kill with a lucky hit.
I believe this should be easy to implement and hopefully help us retain new players in the game!

-- Kameroti
(Really, I'm not joking...)