Kill Locked SubObjectives
PostPosted: Fri Jan 11, 2013 10:04 am
Hello, this suggestion is with the v1.4 update in mind.
I like it when the router is smashed in dys_broadcast, the SubObjective briefly turns corps, then after a bit disappears so noobies don't run there and try to recap it.
Could we do this for all SubObjectives that can't be recaptured on all maps...?
Such as dys_exodus when the generators are captured and then locked in CS, and dys_injection as each of the four towers with the crank wheels are completed, dys_assemble killing the image of data stores in CS for those destroyed in meat space, etc.
Please
-- Kameroti
I like it when the router is smashed in dys_broadcast, the SubObjective briefly turns corps, then after a bit disappears so noobies don't run there and try to recap it.
Could we do this for all SubObjectives that can't be recaptured on all maps...?
Such as dys_exodus when the generators are captured and then locked in CS, and dys_injection as each of the four towers with the crank wheels are completed, dys_assemble killing the image of data stores in CS for those destroyed in meat space, etc.
Please

-- Kameroti