Dys_acid Playtest
PostPosted: Sat Jul 06, 2013 4:40 pm
The Playtest of Dys_acid (dys_acid_alpha009) yesterday went well. I'll post some times I'll be online to talk about it in real-time. Please post feedback in this thread. Anything short of spam/rage is a great help.
Known Problems (This is only an alpha...)
Obj2 cannot be back-hacked yet. (It will be later)
Obj2 does not give credit for capturing.
Obj3 will use dys_item after we get 1.4
No Minimap
No Mappaths
No/little Eye-candy
Waterfall texture is not aligned... making it look like a chain-link fence.
Turrets in Bridge Room need to become normal turrets, and gain ~200 more HP.
Needs more Lighting in the ramps on either side of the bridge room.
Obj2 glass on the boxes needs more HP.
The Obj3 text needs the "\n" to become "/n" and comply with the 32 character limit.
Sometimes but not always, Cyber gravity does not trigger when entering a node from a link.
Things I need help judging:
Are the rooms and halls too big/too small?
Where do I need more alternate routes?
Which Cyberspace node should I remove? (I want to clean it up)
Known Problems (This is only an alpha...)
Obj2 cannot be back-hacked yet. (It will be later)
Obj2 does not give credit for capturing.
Obj3 will use dys_item after we get 1.4
No Minimap
No Mappaths
No/little Eye-candy
Waterfall texture is not aligned... making it look like a chain-link fence.
Turrets in Bridge Room need to become normal turrets, and gain ~200 more HP.
Needs more Lighting in the ramps on either side of the bridge room.
Obj2 glass on the boxes needs more HP.
The Obj3 text needs the "\n" to become "/n" and comply with the 32 character limit.
Sometimes but not always, Cyber gravity does not trigger when entering a node from a link.
Things I need help judging:
Are the rooms and halls too big/too small?
Where do I need more alternate routes?
Which Cyberspace node should I remove? (I want to clean it up)