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Thanks for that. I wanted it to be straight-forward, yet complex enough to allow multiple routes to objectives.Nice map. I was actually able to complete it without a walkthrough or anything, which is saying something since most mappers seem to want their maps to be as complicated as humanly possible
Aww.. I thought it broke up the blue/red lighting rather nicely. I'll work on it some in the next few builds.STUFFS
-Purple lighting is nasty
-Your breakable objects should make the "this is a breakable object" noise
They can enter the final corp spawn as well. In that case it's to avoid corps locking themselves in the spawn for the entire objective.. for 2nd it's more to annoy them.. it will most likely change in the near future.-punks can enter the second corp spawn, dunno if this was intended or not
That cs isn't finished yet. The breakable objs in obj1 and 2 are temp.-the JIP behind the thing you have to destroy for the second objective doesn't
seem to serve any purpose
LOL That's esoj!!-who the hell is that kid in the hammock
Thank god! I thought I was losing my mind, thinking it looked good.wow. please don't change the purple
I would like to see some MapperFeedbackPlays with it.
We have green too..we have blue, we have red, now we got purple .....
can u see the star wars connection ?
There are multiple routes to get to the object to destroy, so it will make sniping difficult compared to like vaccine where punks just come off 2 exits from spawn.As other have said, map is really nice and flows well. Only problem I can see, might be the first obj in the yard. It may get really spammy and sniper happy. Not sure though since I haven't played with enough people to find out.
Didn't realize it was you that made it, it was in the textures so I used it..It is important for people to know that I made the esoj billboard. :> I am rather disappointed that Cy has taken my easter egg tho. :<
Nice map.
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