List of custom content

A place to discuss Custom additions to Dystopia.

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List of custom content

Postby Neon Girl » Sun Dec 14, 2008 1:12 am

This is a list of all of the alternate models/skins/sounds that our collective can find/create. Because some of the old weapons were awesome. And so is some of the other content. I'll try and upload everything you guys post to the Puny Human FastDL server. If I miss some, just PM me and take care of it as soon as I can. If you know of some that we don't have, upload and link! Thnx.

The links that look like this [*] are links to mirrored content hosted on the Puny Human servers.

Useful Links
How to decompile and recompile a Dystopia\Half-Life 2 Model
The Dystopia directory on fastdl.punyhumangames.com

Skins and Models
(If you want your weapons to be invisible, enter r_drawviewmodel 0 into the console.)
The Loooooooongtana | [*]
Rellek's Retextures | [*]
Meta Blade | [*]
Mini skins for the medium weapons | [*]
Alternate Smartlock Colors | [*]
Custom Medibeams/Cross-hairs/Icons | [*]
New Muzzle Flash/Tracers | [*]
The Faman Fist Fix | [*]

Sounds
Iron's Dystopia Sound Pack | [*]
Juan's Punk Voice Pack | [*]
Heavy and Corp voice packs | [*](Corp to Combine) [*](Angry Heavy)
Ocun's Reload Sounds | [*]

Props for Mappers
afk's prop pack | [*]
Warby's prop pack | [*]

Other Stuff
Combine to Corp for HL2 | [*]
LooneyTrails

Custom HUDs
BigToeCommando
MarvintheParanoidAndroid (designed for 960x600)
metzGRR (designed for 1400x900)
murphy
n1co (including examples for different resolutions)
{McMuffin}

Scripts n Stuff
metzGRR made a high FPS autoexec. It'll help older rigs play better.
Tired of getting blined every time you get hit? Try this script that makes it more managable.
Furtal1ty's Dystopia Scripts

Missing/Dead Links
Skins and things
Magnetic Coil Gun to replace the boring ol AR.
Rush wins at the internet for linking to The Old Ion. (You might need some custom reload sounds.)
The other old weapons ripped by KindredPhantom.
The Peep Launcher!
Wraiyth made some custom blood decals.
Cyberspace too dark and gloomy for you? This'll brighten things up!
Old Weapon Models for the Ion, Shotgun and GL. You should srsly give them a try.
metzGRR did a remake of the original. Looks good, looks good.
GREEN PUNKS!! Need I say more?
ViralHatred has a Spiffy New DJ Booth for Broadcast.

Props
ViralHatred made what I believe is a Punk Themed JIP

Sounds
'Nuther Punk voice pack, inspired by Juan's.
"Pro" Sounds basicly replaces the weapons Bam! Bam! Bam! sound with a little voice that says MK MK MK. (All weapon sounds are included)
Sverek's Sounds
This sound pack is... Well, the sword sounds are... ummm, different, to say the least. :P
'Nuther sound pack from Sverek.
Lazor Power Up sounds. There's also an Ion sound in there...
Pro MK sounds
This Thread has WTFBOOM sound for the Cortex, IMMA FIRIN MAH LAZOR for Undermine, and Bwaaa for the Ion.
PEW PEW Lazor

Other
Hyphen-ated's Pro crosshair that shows very well in both light and dark areas.
More Crosshairs by Lumiera.
dxhellscream was working on a Female model Would be nice to see in game someday.
Last edited by Neon Girl on Mon Sep 26, 2011 10:04 pm, edited 57 times in total.
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Re: Custom Skins and Models

Postby Zero-Flame » Sun Dec 14, 2008 1:20 am

I have this http://zero-flame.com/download.php?list.2 up so that anyone who has 3rd party content can upload it and it will be shared throughout the world lol therefore if anyone has skins or maps they would like to put up on there feel free to!
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Re: Custom Skins and Models

Postby ocun » Sun Dec 14, 2008 5:50 am

custom weapon reload sounds, added a tiny 'click' sound at the end of a reload so it's more obvious (esp. for the ION cannon):
http://kayavi.be/ocun/weapons/
custom weapon models, use these to replace any of the weapon view models if you want more hud space:
http://kayavi.be/ocun/v_ion.mdl
..and one specifically for the laser
http://kayavi.be/ocun/v_photek.mdl

result:
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someone add the crosshair from the supporters forum
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Re: Custom Skins and Models

Postby metzgrr! » Sun Dec 14, 2008 7:18 am

I guess those no-viewmodel skins kinda counts as cheat, but they still got that pro ut feeling.
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Re: Custom Skins and Models

Postby ViralHatred » Sun Dec 14, 2008 7:30 am

I guess those no-viewmodel skins kinda counts as cheat, but they still got that pro ut feeling.
Technically they don't. They don't impede or improve your gameplay.
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Re: Custom Skins and Models

Postby metzgrr! » Sun Dec 14, 2008 7:43 am

I guess those no-viewmodel skins kinda counts as cheat, but they still got that pro ut feeling.
Technically they don't. They don't impede or improve your gameplay.
"r_drawviewmodel 0" requires "sv_cheats 1" to work. Technically they dont count as cheat, since changing skins is legal, but trust me, they do improve your gameplay.
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Re: Custom Skins and Models

Postby ocun » Sun Dec 14, 2008 9:20 am

it's been publicly available for ages
let's keep on topic
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Re: Custom Skins and Models

Postby Giggles » Sun Dec 14, 2008 1:32 pm

Nice ocun, does the invisible weps improve fps?
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Re: Custom Skins and Models

Postby ViralHatred » Sun Dec 14, 2008 1:55 pm

I still have the DJ Booth, but I'm not releasing it publicy. PM me and I'll up a link for you.
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Re: Custom Skins and Models

Postby MarvintheParanoidAndroid » Sun Dec 14, 2008 8:49 pm

Aha, thanks for those reload sounds, I kept meaning to ask for the link to those.
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Re: Custom Skins and Models

Postby ocun » Mon Dec 15, 2008 6:02 am

Nice ocun, does the invisible weps improve fps?
no, in fact i would expect them to eat a fps here and there, as using these models spams a lot of error messages in the console
ahh well, nothing you'll notice
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Re: Custom Skins and Models

Postby ViralHatred » Mon Dec 15, 2008 6:47 am

Nice ocun, does the invisible weps improve fps?
no, in fact i would expect them to eat a fps here and there, as using these models spams a lot of error messages in the console
ahh well, nothing you'll notice
The so called "invisible models" can be done with a simple error free .vmt trick, want me to show you?
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Re: Custom Skins and Models

Postby T-1000 » Mon Dec 15, 2008 8:45 am

I remember back in the olden days, my RTCW:ET crew would have the skeleton gun model so you could see what gun you had out and still have the extra viewspace. Being able to see more due to no weapon definitely improves how you play, but I won't use it because I forget what gun I have out and that ends badly. And it just feels less immersive.

Thanks for the reload noises. I love the fact that the ion animation shows its reload progress, but hate the fact that the fins retract before it's fully reloaded and you need to watch the tiny end bit spin down to see that it's ready. It looks great, but how nobody who tested it thought that was an issue, I have no idea.
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Re: Custom Skins and Models

Postby ViralHatred » Mon Dec 15, 2008 9:12 am

but how nobody who tested it thought that was an issue, I have no idea.
Because if you use it more than not at all you memorise the reload time. I fucking suck with it, but know it.
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Re: Custom Skins and Models

Postby Neon Girl » Mon Dec 15, 2008 2:48 pm

Updated the main list. Also, Juan has a link to "The Unofficial Punk Voicepack v2.1" but the link is dead. Does anyone have a working link?
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Re: Custom Skins and Models

Postby Juan » Mon Dec 15, 2008 3:43 pm

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Re: Custom Skins and Models

Postby dE » Mon Dec 15, 2008 4:49 pm

Nice ocun, does the invisible weps improve fps?
no, in fact i would expect them to eat a fps here and there, as using these models spams a lot of error messages in the console
ahh well, nothing you'll notice
The so called "invisible models" can be done with a simple error free .vmt trick, want me to show you?
If you guys are openly discussing invisible weapon models and some even admit to use them, make an official invisible weapon pack and release it on the DGL Site, imho.
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Re: Custom Skins and Models

Postby obj » Tue Dec 16, 2008 6:07 pm

Can Rush get his Tarantula out?
I will wear only black and white and hide in the alleys on Saturday nights.
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Re: Custom Skins and Models

Postby ocun » Tue Dec 16, 2008 6:10 pm

Nice ocun, does the invisible weps improve fps?
no, in fact i would expect them to eat a fps here and there, as using these models spams a lot of error messages in the console
ahh well, nothing you'll notice

The so called "invisible models" can be done with a simple error free .vmt trick, want me to show you?

If you guys are openly discussing invisible weapon models and some even admit to use them, make an official invisible weapon pack and release it on the DGL Site, imho.
sure, that can be done
and yeah Viral, i'd be interested :-)
i only decompiled and edited the model in Milkshape3D, moved the weapon a bit downwards so it falls outside the screen
im guessing you can change the texture to full black alpha layer?
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Re: Custom Skins and Models

Postby Neon Girl » Wed Dec 17, 2008 3:52 pm

Updated!
And would while I'm here, would you kindly PM the simple .vmt trick you were talking about Viral? Thnx
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Re: Custom Skins and Models

Postby Cin » Fri Dec 19, 2008 2:27 am

A new (or pre v1) Tesla.
No such thing as a pre v1 Tesla... well, actually, that's not QUITE true. There was a Beta model for the Tesla... but it was like twice as big as the current one... and fugly... and untextured.
http://www.dystopia-game.com/media/main ... itemId=319
There's the concept for it in the media gallery. Funny story about it actually. The first night it was added to the beta (beforehand, it was the AR model firing Tesla shots :P), it was anchored wrong to the player. As a result, switching to the Tesla would put it on your head. We were running around and firing at IFF boxes that we could see through the gray untextured model. Was kinda like that scene in Star Wars where Luke tries to hit the remote with his lightsaber while wearing the blindfold, lol.
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On a side note, this thread reminded me of a Vaccine inspired skin for OLD Steam that I made before the demo for Dystopia was released, way back in like... September of 2005.
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The last version of it that I made even had the buttons renamed to things like "Jack-In", "JIPs", "Loadout", etc. Ah, to be young and foolish again :lol:
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Re: Custom Skins and Models

Postby Zero-Flame » Fri Dec 19, 2008 4:20 am

Cin, you forget about lolUFOtesla!
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Re: Custom Skins and Models

Postby omenapuu » Fri Dec 19, 2008 5:43 am

I love the fact that you've got a Quellism in there :)

(fuck, i broke my perfect post count of 666, but Quellism!)
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Re: Custom Skins and Models

Postby ViralHatred » Fri Dec 19, 2008 11:56 am

im guessing you can change the texture to full black alpha layer?
I can, There are several methods, I'll post them up tonight (Christ been working all week damn it sucks, I want to be self employed!)

Right update (I recommend backing up if you want to mess with stuff)

Original Minigun .vmt
Code: Select all
"VertexLitGeneric"
{
"$baseTexture" "Models/Weapons/mini_gun_skin"
"$envmapmask" "Models/Weapons/mini_gun_spec"
"$envmap" "env_cubemap"
"$selfillum" "1"
}
Edited Minigun .vmt
Code: Select all
"vertexlitgeneric"
{
"$baseTexture" "Models/Weapons/mini_gun_skin"
"$alphatest" "1"
"$translucent" "1"
}
I'd now edit the alpha channel of Models/Weapons/mini_gun_skin.vtf to be 100% black. Job done. Now more Weapon Model. I'll gladly create a pack if you wish.

Notice that I removed the env_map (enviroment map which creates reflections on the model) because if wouldn't show on an invisible model, and if your cubemapps got bugged you'd get a rather buggy situation.
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Re: Custom Skins and Models

Postby Cin » Fri Dec 19, 2008 12:33 pm

Cin, you forget about lolUFOtesla!
More like I didn't want to remember <_<
I love the fact that you've got a Quellism in there :)

(fuck, i broke my perfect post count of 666, but Quellism!)
Yes, yes I did :d
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