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Technically they don't. They don't impede or improve your gameplay.I guess those no-viewmodel skins kinda counts as cheat, but they still got that pro ut feeling.
"r_drawviewmodel 0" requires "sv_cheats 1" to work. Technically they dont count as cheat, since changing skins is legal, but trust me, they do improve your gameplay.Technically they don't. They don't impede or improve your gameplay.I guess those no-viewmodel skins kinda counts as cheat, but they still got that pro ut feeling.
no, in fact i would expect them to eat a fps here and there, as using these models spams a lot of error messages in the consoleNice ocun, does the invisible weps improve fps?
The so called "invisible models" can be done with a simple error free .vmt trick, want me to show you?no, in fact i would expect them to eat a fps here and there, as using these models spams a lot of error messages in the consoleNice ocun, does the invisible weps improve fps?
ahh well, nothing you'll notice
Because if you use it more than not at all you memorise the reload time. I fucking suck with it, but know it.but how nobody who tested it thought that was an issue, I have no idea.
If you guys are openly discussing invisible weapon models and some even admit to use them, make an official invisible weapon pack and release it on the DGL Site, imho.The so called "invisible models" can be done with a simple error free .vmt trick, want me to show you?no, in fact i would expect them to eat a fps here and there, as using these models spams a lot of error messages in the consoleNice ocun, does the invisible weps improve fps?
ahh well, nothing you'll notice
sure, that can be doneNice ocun, does the invisible weps improve fps?
no, in fact i would expect them to eat a fps here and there, as using these models spams a lot of error messages in the console
ahh well, nothing you'll notice
The so called "invisible models" can be done with a simple error free .vmt trick, want me to show you?
If you guys are openly discussing invisible weapon models and some even admit to use them, make an official invisible weapon pack and release it on the DGL Site, imho.
No such thing as a pre v1 Tesla... well, actually, that's not QUITE true. There was a Beta model for the Tesla... but it was like twice as big as the current one... and fugly... and untextured.A new (or pre v1) Tesla.
You and me both >_>A new computer chair
I can, There are several methods, I'll post them up tonight (Christ been working all week damn it sucks, I want to be self employed!)im guessing you can change the texture to full black alpha layer?
"VertexLitGeneric"
{
"$baseTexture" "Models/Weapons/mini_gun_skin"
"$envmapmask" "Models/Weapons/mini_gun_spec"
"$envmap" "env_cubemap"
"$selfillum" "1"
}
"vertexlitgeneric"
{
"$baseTexture" "Models/Weapons/mini_gun_skin"
"$alphatest" "1"
"$translucent" "1"
}
More like I didn't want to remember <_<Cin, you forget about lolUFOtesla!
Yes, yes I did :dI love the fact that you've got a Quellism in there
(fuck, i broke my perfect post count of 666, but Quellism!)
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