Late December/January Update - Small New Years update!

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Late December/January Update - Small New Years update!

Postby urinal-cake » Mon Jan 05, 2009 12:02 am

For the last few weeks, the world has been quite busy dealing with hangovers and filling stomachs with Christmas goodies. In actuality, there is not that much for us to report this month because we've been taking a bit of a holiday break ourselves. We have loaded some of the last release candidate builds to the Steam servers, and they're quite ready to go. It's up to Valve to press the button now.

Besides that, a few developers have been compiling a few things, and adding finishing touches. Below, we've put together a quick video to show you a couple small things that we have been working on.
Rabidpenguin, one of the team's newest additions, is a very talented modeler and animator. He has been working on animating a couple of models overdue for such an honor, over the last few weeks. His latest score are two commonly used models in cyberspace, the cyber-shard and the ice-mine.

Sverek, our new sound engineer has been working diligently on adding new sounds, and changing old ones, to move away a lot of our sound base from Half-Life 2 oriented sounds. He has proven to be quite a hard worker, and has made exceptional progress.

Finally, a few of the mappers have made an update. Venciera, original author of Cybernetic, has been working pretty hard to give his map some fresh updates. Flying cars, a floating hostage pod and a teleportation device are just some of the things he's been perfecting.
<a href="http://cdn.dystopia-game.com/2009-01/december_tech.flv">Download movie</a>
Turning the page, to a little bit of a different side of things, we have great news for everyone regarding the statistics system. To kick it all off, we will give everyone a glance at all of the first 42 achievements available in the 1.2 Statistics system.
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To close it up, we'd like to let everyone know that all supporters can now access the 1.2 stats system for use, and if they'd like, defect identification. Upon 1.2's release, the stats system will host a larger array of features for the Dystopia community than the previous system. Also, supporters will have many exclusive features available to them.

Check out the new stats system, available now for supporters! And have a happy 2009 everyone!
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Finally, make sure to help get Dystopia nominated to the top 100 for the ModDB Mod of the Year Awards for 2008!
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Re: Late December/January Update - Small New Years update!

Postby Unacosamedarisa » Mon Jan 05, 2009 12:09 am

Thanks. Stats look pretty cool. You guys are ace.

1 thing though... make the weapon names on a Player profile a link to that weapons stats... like with the v1 stats system.
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Re: Late December/January Update - Small New Years update!

Postby Juan » Mon Jan 05, 2009 12:34 am

:bump:

edit: alls I have is two rocket achievements and the spider grenade one :oops:
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Re: Late December/January Update - Small New Years update!

Postby radz » Mon Jan 05, 2009 2:05 am

and i say it again, heat maps rock.
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Re: Late December/January Update - Small New Years update!

Postby Zero-Flame » Mon Jan 05, 2009 2:43 am

STARGATE!!!!! haha nice work guys :D
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Re: Late December/January Update - Small New Years update!

Postby . » Mon Jan 05, 2009 5:57 am

yay the stats-server is ours!!!!
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Re: Late December/January Update - Small New Years update!

Postby Aurion » Mon Jan 05, 2009 8:30 am

Haha, i didn't even think about the (then still missing) news update when i asked you that. And i certainly didn't think about the new stats system.

<3
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Re: Late December/January Update - Small New Years update!

Postby omenapuu » Mon Jan 05, 2009 10:03 am

sweet, awesome. Now all i need to do is cough up some money and become a supporter.
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Re: Late December/January Update - Small New Years update!

Postby Cyanyde » Mon Jan 05, 2009 10:21 am

Guess it's time to start earning achievements..
And yay, when the stats reset, I get to earn them all again.. awesome!

Thanks for the update.. better late than never! :D
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Re: Late December/January Update - Small New Years update!

Postby ocun » Mon Jan 05, 2009 10:34 am

holy crap that stats system is insane! i've never seen anything advanced like this in any other game, imagine the possibilities for in-depth analyses of competitive matches! heatmaps, comparing players, view class durations, awesome!
i really hope i can find some time to get some of it integrated in the DGL site
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Re: Late December/January Update - Small New Years update!

Postby avv » Mon Jan 05, 2009 4:34 pm

But this is amazing!
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Re: Late December/January Update - Small New Years update!

Postby IronHead » Tue Jan 06, 2009 2:59 am

fuck yeah! new hostage rocks!
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Re: Late December/January Update - Small New Years update!

Postby Analogy » Tue Jan 06, 2009 3:48 am

The heatmap for broadshack is full of lawl. The *entire fucking map* is flat grey... except for the lolevator. That means that so much of the proportion of deaths on the map are in the elevator that the ENTIRE REST OF THE MAP pales in insignificance! So who still thinks broadshack isn't broken? Anybody?

The splotch of heat at the first punk spawn on Silo intrigues me as well... Lots of people are dying there, which means spawn camping is an issue there. Also lawl at the splotch at the vent entrance from all the trap kills. I'm surprised there's not a splotch at the 2nd corp/3rd punk spawn, spawn camping is much more of an issue there than the 1st punk spawn in my experience.
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Re: Late December/January Update - Small New Years update!

Postby Zero-Flame » Tue Jan 06, 2009 5:01 am

Analogy, considering its on a per floor basis for heat maps the punk spawn is the only thing on that floor
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Re: Late December/January Update - Small New Years update!

Postby RC cola » Tue Jan 06, 2009 5:12 am

i like the song in the vid, and also the vid...song artist, title? tanks
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Re: Late December/January Update - Small New Years update!

Postby Cut Throat » Tue Jan 06, 2009 8:32 am

Nice to see the little finishing touches being made like new sounds and animations. Can't wait for valve to hit the big red button (or possibly a button with the dystopia cyberdeck logo on it). Dystopia will be much better finished than most expensive games are after 8 patches. :D
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Re: Late December/January Update - Small New Years update!

Postby urinal-cake » Tue Jan 06, 2009 8:38 am

i like the song in the vid, and also the vid...song artist, title? tanks
http://www.dystopia-game.com/media/main ... temId=4199
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Re: Late December/January Update - Small New Years update!

Postby ocun » Tue Jan 06, 2009 11:02 am

yeah about that, what exactly is meant by "it's up to Valve to press the button now"
does this mean v1.2 is ready, and we're merely waiting on Steam to release it?
or is there still a lot of stuff being worked on
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Re: Late December/January Update - Small New Years update!

Postby dE » Tue Jan 06, 2009 11:17 am

I thought it meant Valve has the Mod and is currently testing it before releasing it with the other new Steamwork Mods. Its how those sale platforms usually work, they have to test it for mal content (like racist stuff or anything else that could cause an uproar), at the end of the day... anything good the programms do fall back onto the team that made them. Everything bad echoes back onto the Publisher.
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Re: Late December/January Update - Small New Years update!

Postby Cyanyde » Tue Jan 06, 2009 11:26 am

yeah about that, what exactly is meant by "it's up to Valve to press the button now"
does this mean v1.2 is ready, and we're merely waiting on Steam to release it?
or is there still a lot of stuff being worked on
I'm under the impression that Valve indeed has the build and are waiting to release it along with others, along with a larger update, or they are just going over it to make sure there are no major issues as mentioned in the post above me.

Whatever it is, it's a simple matter of time now. :D
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Re: Late December/January Update - Small New Years update!

Postby n0rb » Tue Jan 06, 2009 11:56 am

The heatmap for broadshack is full of lawl. The *entire fucking map* is flat grey... except for the lolevator. That means that so much of the proportion of deaths on the map are in the elevator that the ENTIRE REST OF THE MAP pales in insignificance! So who still thinks broadshack isn't broken? Anybody?

The splotch of heat at the first punk spawn on Silo intrigues me as well... Lots of people are dying there, which means spawn camping is an issue there. Also lawl at the splotch at the vent entrance from all the trap kills. I'm surprised there's not a splotch at the 2nd corp/3rd punk spawn, spawn camping is much more of an issue there than the 1st punk spawn in my experience.
It just displays 1 frag yet.
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Re: Late December/January Update - Small New Years update!

Postby ocun » Tue Jan 06, 2009 6:45 pm

that is good news!
i do hope enough control is given by Valve when it comes to updating the mods though
who knows some steam update might brake stuff and we're stuck 2 weeks with a broken game because the patch doesn't get reviewed fast enough

but it makes sense, some quality assurance should help keep the mod list fresh
on a side note, i do hope they are not thinking about adding scores to mods and stuff, the public can be so retarded when it comes to voting, or unforgiving
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Re: Late December/January Update - Small New Years update!

Postby mindstormmaster » Tue Jan 06, 2009 10:31 pm

The heatmap for broadshack is full of lawl. The *entire fucking map* is flat grey... except for the lolevator. That means that so much of the proportion of deaths on the map are in the elevator that the ENTIRE REST OF THE MAP pales in insignificance! So who still thinks broadshack isn't broken? Anybody?

The splotch of heat at the first punk spawn on Silo intrigues me as well... Lots of people are dying there, which means spawn camping is an issue there. Also lawl at the splotch at the vent entrance from all the trap kills. I'm surprised there's not a splotch at the 2nd corp/3rd punk spawn, spawn camping is much more of an issue there than the 1st punk spawn in my experience.
The heatmaps you saw were using data from RC1 or before. I've updated them to reflect the data recorded for RC5 maps. (We use the map checksum to determine map revision and record data for each revision separately.)
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Re: Late December/January Update - Small New Years update!

Postby Aurion » Tue Jan 06, 2009 10:53 pm

Are the heatmaps for Injection level 2 and 4 supposed to look like they are? With that arrow (level 2) and the scale and position information?

Also on some heatmaps, like Vaccine 4&5 or Broadcast there are dots outside of the map (in the black). And some heatmaps could be smaller, when half the image only shows black. While they may be supposed to have the same size for each map, this still applies when every level shows this huge black area..
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Re: Late December/January Update - Small New Years update!

Postby Cin » Wed Jan 07, 2009 12:04 am

Are the heatmaps for Injection level 2 and 4 supposed to look like they are? With that arrow (level 2) and the scale and position information?

Also on some heatmaps, like Vaccine 4&5 or Broadcast there are dots outside of the map (in the black). And some heatmaps could be smaller, when half the image only shows black. While they may be supposed to have the same size for each map, this still applies when every level shows this huge black area..
We know, we haven't gotten around to tidying up the heatmap images yet, they're just the map overview images at the moment. And there's a Stats Site Feedback thread in the Supporters forum which you should be posting that in, not here ;)
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