Well guys, we have a release date.It's up to Valve
January 15th 2010
yep
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Urinal-Cake used non-final footstep sound. I've been working on it, while he recorded video. So relax, take a deep breath, there no need to kill yourself.hearing those heavy footsteps over and over will make me kill myself, I'll stick with current heavy footsteps.
Yes, you're altering the data that the checksum is based on. However, nobody actually uses sv_pure so you should be all right.They're huge to be sure, but they're not THAT huge.
Question: Does altering the volume of a soundfile change it's checksum?
counter-strike source client.gcf
counter-strike source shared.gcf
source sounds.gcf // I am pretty sure cs:s using some of them
game_sounds_weapons.txt
game_sounds_player.txt
From my experience, server will override local sound definitions for sounds that take place out of your line of sight, i.e. around a corner. Local sound definitions override anything that happens in an area visible to you.Server might "force" you to use previous HL2 sound / original settings.
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