June 09 Update - June is heating up!

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June 09 Update - June is heating up!

Postby urinal-cake » Tue Jun 09, 2009 9:00 am

May was hot and June is hotter, much like the work we're doing. Right now, the team is hard at work on some spectacular stuff that we will be showing off in the coming months. However, we wanted to take some time and release a patch for you guys. The patch, while small, addresses some of the issues that have come into light -- the spider mine problem being one of them. We released the update earlier in the week, and we're hoping that we get some good feedback from players about some of the changes.

We're technically naming this update "1.23" and changing our update scheme to x.xx, or major, minor, very minor. So CU1, and CU2 would now be known as 1.21, and 1.22.
- Medium Katana now does 75 damage, down from 90.
- Fixed a bug causing Spider grenades to always go in the same direction, instead of the direction the player threw the grenade.
- Respawning during a fast spawn period now always gives full energy (even after suicide)
- Energy is now always properly reset for players when a round resets.
- The variable r_drawviewmodel is no longer a cheat.
- The player is now allowed to reload after Smartlock Pistols' tracers have been fired.
- Ledge grabbing does not occur unless the player is looking within 45 degrees of the ledge front.
- Fixed an issue that prevented players from using the "Invert Y-Axis for Fly-by-Wire rockets" setting.
- Players can no longer respawn with a changed loadout on the spawn pad after their weapon has been fired.
- Players must now wait 20 seconds to switch back to a team they just switched away from (preventing exploits).
- Fixed an exploit with stealth.
- Fixed an exploit with the loadout menu.
- Fixed a bug that could permanently remove ICEWalls.
- Toggling Sound Suppressors while firing the Tesla Rifle primary now works correctly.
- Fixed XFire integration issues. Icon status, global rank, weapons and implants now show properly.
- Players can now no longer use the Katana to block while ledge grabbing.
- Added an angle for the dys_spidershooter entity in Hammer.
A while ago, I had the fortune of working with Noesis Interactive and ModDB to conduct a series of interviews which answer questions about Dystopia, it's history and production as well as give some helpful advice to other modders and mod players. The interview, split into 3 parts, was posted on ModDB throughout the last few weeks. Now you can find them in our media gallery and enjoy them at any time!

Part 1: Dystopia Production
<a href="http://www.dystopia-game.com/media/main.php?g2_itemId=4783">Download movie</a>
Be sure to check out the other two parts, titled "Part 2: Challenges and Advice" and "Part 3: History of Dystopia" over in our media gallery.

Also this week, we'd like to take some time to recognize everyone from the competitive Dystopia scene and all members and participants of the Dystopia Global League. They have done a fantastic job of producing some top notch plays of the week, in which demos from the last week's matches or scrims are put out in the public for everyone to gawk at and only a few choice players to gloat with. Be sure to read over all of the amazing week write-ups and the second season-end write-up over at the Dystopia Global League articles section.

DGL Plays of the Week #2
<a href="http://www.dystopia-game.com/media/main.php?g2_itemId=4794">Download movie</a>
Last but not least, I would just like to announce a new position that has opened up in our team. Jimmy "Laguana" Thomson will be moving to bigger and brighter things, namely programming, and we will need a new Lead Playtester in his stead. Expect a lot of work to be had, for we plan to get back to testing some awesome stuff pretty soon and eventually bringing on more testers. However, because of the necessity of this position, we are only looking for candidates that send their cover letters, resumes or any other pertinent information within 48 hours of this news post. That means, if it's not in after 48 hours, it won't be looked at. If interested, swing over to ModDB's help wanted forums and take a look at the posting!
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Re: June 09 Update - June is heating up!

Postby Unacosamedarisa » Tue Jun 09, 2009 9:03 am

Good to see its all still going on.
"durr durr durr my team died cos my leader's daddy died" - @Bloody, aka Axeto of team Null Byte demonstrating civility, decency and the DGL Spirit.

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Re: June 09 Update - June is heating up!

Postby KindredPhantom » Tue Jun 09, 2009 10:56 am

The interviews are well made.
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Re: June 09 Update - June is heating up!

Postby MarvintheParanoidAndroid » Tue Jun 09, 2009 11:39 am

I heard PoTW #3 is pretty good.
<the_funkmaster> does lez dream of ELCRETIC SHPEE?
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Re: June 09 Update - June is heating up!

Postby sverek » Tue Jun 09, 2009 11:56 am

I heard you need better mic.
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<Atomy> so those bastards would get updated
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Re: June 09 Update - June is heating up!

Postby Aurion » Tue Jun 09, 2009 12:25 pm

Other people from the team should give interviews, too. You could even introduce that silly "everyone gets to say a sentence" many companies out there do when they release new "trailers".
Lyta had a little Vorlon, her skin was pale as snow. And everywhere that Lyta went, the Vorlon was sure to go.

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Re: June 09 Update - June is heating up!

Postby Furtal1ty » Tue Jun 09, 2009 1:58 pm

Could you seriously imagine sverek doing an interview?

"Ja, well, you know. I make sound sound gude. What's that? You don like it? Well FACK You!"




And Dystopia keeps rolling on... hopefully to days of more popularity.
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< Dvusyqyb> Nevermind.
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Re: June 09 Update - June is heating up!

Postby sverek » Tue Jun 09, 2009 2:21 pm

do I say "fack you"?
well I do...
And Dystopia keeps rolling on... hopefully to days of more popularity.
without <3 like you :D
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<Atomy> THATS THE WAY TO WORK WITH VALVE TOOLS
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Re: June 09 Update - June is heating up!

Postby Aurion » Tue Jun 09, 2009 4:10 pm

Could you seriously imagine sverek doing an interview?

"Ja, well, you know. I make sound sound gude. What's that? You don like it? Well FACK You!"
I didn't say *everyone* from the team. But as you asked, yes, i could.
Lyta had a little Vorlon, her skin was pale as snow. And everywhere that Lyta went, the Vorlon was sure to go.

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Re: June 09 Update - June is heating up!

Postby Unacosamedarisa » Tue Jun 09, 2009 8:42 pm

I can hear a certain mans chapped lips already.
"durr durr durr my team died cos my leader's daddy died" - @Bloody, aka Axeto of team Null Byte demonstrating civility, decency and the DGL Spirit.

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Re: June 09 Update - June is heating up!

Postby dishwasherlove » Wed Jun 10, 2009 7:47 am

Loved the plays of the week. Good effort team.
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Re: June 09 Update - June is heating up!

Postby Kalabalana » Fri Jun 12, 2009 6:16 pm

dish, wicked avatar, syndicate was such a fucking awesome game, I'm pissed they never made a newer version.
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Re: June 09 Update - June is heating up!

Postby Unacosamedarisa » Fri Jun 12, 2009 6:42 pm

dish, wicked avatar, syndicate was such a fucking awesome game, I'm pissed they never made a newer version.
They did. It was called "Syndicate Wars".
"durr durr durr my team died cos my leader's daddy died" - @Bloody, aka Axeto of team Null Byte demonstrating civility, decency and the DGL Spirit.

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Re: June 09 Update - June is heating up!

Postby Aurion » Fri Jun 12, 2009 9:34 pm

March 2008, Peter Molyneux talked about that he would love to make another game. He also mentioned that he would like to remake some other franchises, like Dungeon Keeper and Populous, too, in 2006 and 2008. So who knows what hes up to.
Lyta had a little Vorlon, her skin was pale as snow. And everywhere that Lyta went, the Vorlon was sure to go.

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Re: June 09 Update - June is heating up!

Postby Ansob » Sat Jun 13, 2009 2:00 am

"Ja, well, you know. I make sound sound gude. What's that? You don like it? Well FACK You!"
How the fuck do you confuse Russian and German?
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