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a) CoD4-style XP-based unlockables are fun, because the unlocked guns should technically be as powerful as the basic ones, just good in different situations.It's cool of them to reveal some fail at this point, so people dont get dissapointed: unlockables.
Have you seen Ghost in the Shell?The second thing, that "ghost" model... oh dear. Let's give it a feminine shape and model the handling in a way that players get to grope a virtual plastic breast. What? *Facepalm*
It won't have bunnyhopping, and this is designed to be sort of like CS (round-based respawns).Im interested in the mod and i will play it at launch, however if theres any sort of "realistic damage" or "realistic movements" I will not continue to play.
Yeah I also just read that its a "tactical fps" :/ Movements and control damnit ! Its a shitload more interesting than just having good aim !It won't have bunnyhopping, and this is designed to be sort of like CS (round-based respawns).
Ghost in the Shell (normal and reworked version)Have you seen Ghost in the Shell?The second thing, that "ghost" model... oh dear. Let's give it a feminine shape and model the handling in a way that players get to grope a virtual plastic breast. What? *Facepalm*
Shame... It looked interesting. But, if I jump in game for the first time, get killed in the first moments, and then wait 90% of my time, it'll probably get real old, real fast.this is designed to be sort of like CS (round-based respawns).
This: http://www.neotokyohq.com/media/noob_hints/hint8.jpgMaybe I am mistaken, but aren't those stealthers hella easier to see than Dystopia's stealthers? So what's the point of stealth then?
Well, it's a very obvious nod to Project 2501.I don't know, does that qualify as having seen Ghost in the Shell?
Still, I think the way it was realized in NeoTokyo is an involuntarily bad pun.
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