*OUTDATED SOMEWHAT*
Walkthrough:
This map sees the corp team attacking the punk stronghold, with the eventual aim of assassinating the two elite hackers they control, Kon and Lek Nguyen-Smith.
Objective one: Striking from a disused coffee shop nearby, the corp team must infiltrate and gain control of the warehouse level. This is achieved by switching control of the spawn points on that floor by means of the secure network the punks command. This can be achieved either by decking the whole thing from inside the warehouse, risking spending more time in the punk side of the map and also the drain effect in place on the leadup to the spawn control, or alternatively, using the same JIP to activate the trojan that had been infiltrated earlier, opening a path to the coffee shop node and also deactivating the drain, making the entire objective much easier, but slower.
Objective two: Since the abilities and memories of Lek and Kon are kept safe on a backup server, the corporation would like the assault force to secure the brain backups first, before killing the two. These backups are kept behind a foot of plasteel reinforced glass, making direct force futile for a group the size of the attacking unit, however there is a maintenance access available through three layers of security locks. Breaking the security locks, in sequence will allow access to the brain backups. Attackers should be wary however, as the punks have the option of an emergency lockdown procedure, which will lock all of the doors again and fill the rooms between them with a powerfully corrosive neurotoxin. This feature must recharge after use however, so it cannot be used recklessly.
Objective three: Now that the brain backups of the hackers have been secured, the only task that remains is to destroy the meat bodies of the twins. First, this requires engaging maintenance mode, granting access to the spiders despite their offline status rendering them vulnerable to attack. For this, the corp team must strike through the backup computation and power generation area to get to the access point for the spider's maintenance systems. Once this has been done, a watchful eye must be kept in order to prevent the punks from returning to the area in order to re-engage lockdown.
Objective four: Finally, with the way clear, the corps must simply proceed to the spiders' clean room and destroy each of their life support systems, which keep them alive during their biannual offline periods. If the spiders cannot be killed within the 20 minutes that the assault is scheduled for, they will reawaken, and engage their active defenses, rendering them completely untouchable again for another half-year.
Still needs doing:
- Maybe some more custom textures. Signage and the like
- Any gameplay balance things
- Helpers and other such contrivances
- 3D Skybox for cyberspace
- FEEDBACK
- ADDITIONAL FEEDBACK
- SOME CHIPS