Historically, a lack of updates from the Dystopia team either means there is a lack of tangible progress or that we are sitting on something waiting to show it. Thankfully, for the April 2010 update, the latter is the case. The programmers have been hard at work making some great effects and squashing bugs that would otherwise plague our eventual release to
supporters.
If you're a fan of
Dystopia on Facebook, you'll see that we gave everyone a sneak peek of a new effect that has been completed for Dystopia 1.3. The new effect is a particle implementation to replace the current Tesla's secondary fire, which is a little more visible and visually appealing.
Also, this past week we have given a sneak peek of the new Green Ice effect to
supporters. The purpose of this effect, other than giving a graphical upgrade to the shader that is currently used, is to offer a distinct difference between being jacked-out due to an EMP and jacked-out due to Green Ice. When a player is forced out of a JIP due to an EMP grenade, the normal embossed screen effect will play. Otherwise, being jacked-out due to hitting a Green Ice wall will cause this beautiful effect!
Finally, this month's effect-themed-update would not be complete without something not yet shown to the public! The Stealth effect used in 1.2 has been given a visual reboot for the next version. It has been the victim of replacement time and time again, each time using a pre-made effect from Half-Life 2. We hope that this upgrade gives some more aesthetic to the effect as well as giving a slight buff to the Implant.
Fans on Facebook may have also heard that
Fedio recently joined the development team as a tryout developer. He has been working hard, making great strides upgrading his popular map,
Fusion. We hope that his progress continues and that we can welcome him aboard the team soon, with some great shots of the new version of Fusion.
Also, since the last time we've had an update, a programming tryout of ours has joined the
team.
Arvind, a very talented programmer, has been brought up from a successful tryout period. He has already broken new ground, and helped solve a lot of the remaining Orange Box bugs preventing 1.3 from releasing. Please take some time welcoming him as well as our new programming tryout
Wintermute to the team, and expect to see great progress made from both of them!
Stay tuned for the next update, when we show off the final goodies for 1.3 and announce a date to release for Supporter testing!