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Putkonen: but yeah, probably only thing to say about the map is that at the 2nd object the stairs just simply block all moving with spam, and the alternative "hole" route can be spammed out of the game too. so the alternative route should be made so that it cant be exploited that way, it should be "safe" until you're actually at the fighting zone.
Esmawgh: ok
Esmawgh: so that room
Putkonen: though, its just my opinion
Esmawgh: you hid in it once
Putkonen: yeah
Putkonen: you remember that
Esmawgh: yes
Putkonen: I just had to wait with katana, though I missed my second swing.
Putkonen: so imagine that thing if I was there with gl and tac
Putkonen: and just waiting you're close enough in the vents
Esmawgh: ok
Esmawgh: how do you think I can stop you from jumping up there again?
Putkonen: well, capturing the obj basically.
Putkonen: sealing the spawn room just delays the reformation of defence.
Esmawgh: which is fine, I like that defenders become attackers
Putkonen: yep, It just felt too easy to get the def up again.
Esmawgh: ok
Putkonen: It could be the 2 jip thing
Putkonen: that just eats up the manpower of enemy team
Esmawgh: true
Esmawgh: which is why I've been putting the checkpoints in
Esmawgh: so that they can both jump out and defend, on a succesful defend they can both jump back in
Putkonen: though, I didnt deck that thing, so, is it done like all in 1 session or you can continue from where you left off?
Esmawgh: you hit a checkpoint
Esmawgh: and you effectively continue where you left off
Putkonen: hmh
Putkonen: both decks have to be in?
Esmawgh: 1 decker helps turn the doors
Putkonen: but its still possible to do it alone?
Esmawgh: impossible
Esmawgh: and no, that's not changing
Putkonen: oh okay.
Putkonen: I dont really know about the "doors" thing
Putkonen: so
Putkonen: but thought it could refer to something like in steps of: 1. first checkpoint reached, other deck can turn 2nd door open and repeat.
Putkonen: so it could be done alone if you deck in and deck out repeatively
Esmawgh: nah, you need to get through 2 or 3 rooms then you hit a checkpoint
Esmawgh: I'm trying to promote teamwork
Esmawgh: that is one of the biggest aims of the map
Putkonen: mm.
Putkonen: 1 request; add a flickering red light to some dark unnecessary room please, i just love red flickering lights
Putkonen: : )
Esmawgh: lol
Esmawgh: ok ;|)
Putkonen: thanks, youre the best.
Esmawgh:
Putkonen: but yeah, the second objective is hell of a hard one.
Esmawgh: yes
Esmawgh: well, we're testing it so I can balance it, right?
Esmawgh: that's the whole point of this
Putkonen: yeah i know.
Esmawgh: I just get so annoyed when people make such a huge point of it
Esmawgh: it's why we're here, so I can get this balanced
Esmawgh: not some <3 saying "Well, this is BLATANTLY unbalanced"
Esmawgh: and it's like
Esmawgh: just fuck off
Putkonen: I think it could be possible to do the obj if you get 2 decks in and get 1 lr hero and some random guy to defend chokepoints with gl.
Putkonen: It just needs hell of a timing to get it working
Putkonen: the objective is just so goddamn complicated even when its so straight to do.
Putkonen: 1. get trough 1st floor. survive the gl spam on stairs
Putkonen: 2. get trough the 2nd floor of gl spam and spawn coming right into the same room you're pushing trough.
Putkonen: 4
Putkonen: 3. If youre still alive, you have to get trough 2 chokepoints fast enough to seal the lower spawn room so defenders cant just simply run in and backup.
Esmawgh: yes, I'm gonna make that stairs accessible all the way down
Putkonen: well thats interesting
Esmawgh: so you can miss 2nd floor with good deckers
Esmawgh: I'm just not gonna give the atking team the obj for nothing, you know? They have to be superior in an area to be rewarded
Putkonen: but yeah; 4. if possible, you can get reinforcements trough the "hole" and start spamming the stairway to the lowest area with 3 men when 2 are decking. thats probably the easiest part.
Putkonen: but yeah, I like the idea how you really have to push everything to its limits and if you actually can pull it off, it feels like a fucking victory.
Putkonen: I saddened when the officer told me to do my fucking job ;_;
3:49 PM - YoRu: also, maybe move the button to change where the defense can leave the spawn
3:49 PM - YoRu: right now the button is too easy to defend
3:50 PM - YoRu: i'd put ammo in tht room maybe
3:50 PM - Esmawgh: WHY AREN'T YOU WRITING THIS IN THE THREAD
3:50 PM - YoRu: cause im writing it to u
3:50 PM - Esmawgh: I won't remember
3:50 PM - Esmawgh: my thread is a notepad
3:50 PM - Esmawgh: why don't people listen to me
3:50 PM - YoRu: fiiine
3:50 PM - YoRu: i'll copy pasta in a bit
3:51 PM - YoRu: maybe add a room on the 2nd floor of offices where tht button is
3:52 PM - YoRu: the same lvl tht the punks have to leave spawn when the corps press it
3:52 PM - YoRu: so they have to go 2 tht lvl to make it so they can directly access the lower lvl
3:53 PM - YoRu: since they still spawn in an excellent spot up top. if they kill the corps in the bottom lvl and have to then run up again to press the button, it'd b harder to set up a defence
Lox and Bagels: so: things to change
Lox and Bagels: make glass bigger in 3rd obj jip
Lox and Bagels: without the divider
Im interested in playtesting the map.Incase anybody else is interested, I will be bringing in new people soon, let me know if you'd like to be brought into The Fold, here or if you see me around, read original post for details.
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