dys_spiderweb

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Re: dys_spiderweb

Postby Captain Hairy » Sat Jul 10, 2010 6:56 pm

Huh. I've never had a problem with Pakrat in the past if I've pak'd it right. I'll give the thing another comb tomorrow, see if I can't find out why it's not working for people.
I am the Emperor of Resplendent Porkslopes. Yes.
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Re: dys_spiderweb

Postby Neon Girl » Mon Sep 13, 2010 3:43 pm

Update/Recompile for OB? Related: 1.3 MFP thread
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Re: dys_spiderweb

Postby Captain Hairy » Mon Sep 13, 2010 8:17 pm

There will be, once I get enough time. It shouldn't take too long though, as long as the implementation of hint paths isn't too dumb to do, like helpers seems to be (they still don't work). If the MFP looks like it's going ahead, I am willing to drop everything else to get this level tested though, it really needs a good working over by actual players.
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Re: dys_spiderweb

Postby Neon Girl » Thu Mar 10, 2011 6:02 pm

Allrighty Capt'n, hows about that recompile? I wanna put this map up on the Puny Human FastDL server.
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Re: dys_spiderweb

Postby Captain Hairy » Thu Mar 10, 2011 7:24 pm

I really should get on that, huh? I don't know when I'm next going to be not-tired from work, but when I get a day off, I'll try and remember to get the map paths done. They seem pretty simple to make, but kinda annoyingly long winded. Other than those though, the map works fine. I do want to get those paths done before a release though, as the only real playtest the map had before now ended on the second objective because, despite there being context hint text, nobody could figure out where to go.
I am the Emperor of Resplendent Porkslopes. Yes.
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Re: dys_spiderweb

Postby Neon Girl » Thu Mar 10, 2011 7:28 pm

>_> I remember that hahaha. Maybe once we get enough 1.3 compatible maps we can actually do a 1.3 MFP. :P
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