Moderator: Forum Moderators
I imagine it as more of a dart/syringe fired from the healer to the target. Which is pretty awesome.It amuses me that the medi-beam is now more like a big red laser. Makes me want to run away whenever I see it. Especially as corp. Plus it has the ability to obscure players a bit more.
You're not the only one; with multicore rendering or mat_queue set to to 2 i get random fps drops and "local" lag and such all over the place. But with it disabled i get no problems like that at all and framerate sits TB-Vsynced at 60 constantly.I have a dual core processor. But I am somewhat surprised that this setting actually makes it faster. In both L4D2 and TF2, my game runs far smoother with "multicore rendering" turned off.
1.3 runs off Source 2007, a version of Source that is known for having broken multicore rendering. It was fixed in the version of the engine on which L4D2 runs (and I guess fixed for TF2 at some point) which is why it works fine on those games but not 1.3.You're not the only one; with multicore rendering or mat_queue set to to 2 i get random fps drops and "local" lag and such all over the place. But with it disabled i get no problems like that at all and framerate sits TB-Vsynced at 60 constantly.I have a dual core processor. But I am somewhat surprised that this setting actually makes it faster. In both L4D2 and TF2, my game runs far smoother with "multicore rendering" turned off.
I guess thats why it works perfectly for me? Using a now old Q6600@3GHz. I must admit though, on occasion I do get some kind of jutter in cyberspace if I use the multi-core rendering, but only on occasion.Don't mess with mat_queue_mode 1/2. It will crash engine. 1 and 2 was designed for quad core cpus.
If you have dual core, stick to "-1" value for best and stable performance.
Users browsing this forum: No registered users and 1 guest