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Wouldn't you rather defuse your cortex into a wet fart and then go shoot someone immediately afterwards?the short answer is that in any given situation I would rather explode and not hit anybody then have it defuse into a wet fart and get shot immediately afterwards
this is not even really a suggestion, its more like a request for a bug fix.in my opinion cortex is great as it is now and is useful as last moment's speedboost to win enemy -even without detonating.
so -1
not when I deactivate one foot away from them (this has happened 3 times to me, including while stealthed) while they're already trying to shoot down my cortexThe problem here is the bug that makes it fail to explode when there are enemies
Wouldn't you rather defuse your cortex into a wet fart and then go shoot someone immediately afterwards?the short answer is that in any given situation I would rather explode and not hit anybody then have it defuse into a wet fart and get shot immediately afterwards
That's how long it takes to say "goodbye". During the supporter beta it would just say "goodbye" and then decide not to blow up, which was weird and confusing. However, enough people are having problems with the .55 seconds that it seems a lot worse to have the timer.cant it be less than 0.55?
I would say that's one of the risks of using cortex. If it gets activated and you have a friend nearby and a foe just barely out of range, you should still explode.Not really because you could have teammates in range and no enemies and then blow up doing no damage to the enemy team and killing off all of your team
Harsh penalties aren't usually fun. It's appropriate for an implant to make you usually break even or win.Personally, I feel there should be harsh penalties on a mechanic that can potentially give such great benefits.
This seems like it puts the setup after the punchline :/also you could try playing the "goodbye" sound immediately after the explosion sound if the overlap is too noisy
That makes sense, and I recognize that it's just a choice of design. But my stance is that making it more friendly in the beginning will make it less rewarding in the end. It's just a little more of a rush if, when you hear the cortex winding up, you think "I may be able to explode many reds" but also keep in mind that "I may accidentally explode all my teammates". As opposed to "The only option is blowing up reds, teammates will be fine"Harsh penalties aren't usually fun. It's appropriate for an implant to make you usually break even or win.Personally, I feel there should be harsh penalties on a mechanic that can potentially give such great benefits.
There's also the issue that the more often cortex hurts teammates, the more it's a newbie punisher. (I define a "newbie punisher" to be an element of the game that makes a newbie on your team worse than an empty spot) Newbie punishers are a problem in Dystopia, I have intentionally removed many of them, and I will continue to do so. The worst thing about newbie punishers is that they make people act hostile towards newbies on their own team, instead of just ignoring them.
What if after *deactivated* played, if it played after "goodbye", it was follow by a low whisper of *I really lucked out* or something to that effect.This seems like it puts the setup after the punchline :/also you could try playing the "goodbye" sound immediately after the explosion sound if the overlap is too noisy
better than nothing though I guess.
http://www.dystopia-game.com/wiki/index ... dius_TableWhat IS the range of the cortex, anyway? I can give you a perfect solution if I could get that little bit of information. Sadly, I can't find it ANYWHERE.
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