Need some help on this objective

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Need some help on this objective

Postby K7-Avenger » Wed Aug 31, 2011 11:32 am

Hi there, ive picked up my map after 3 years of not touching it (dys_damage) and ive forgotten most about it and how ive set stuff up. I havent worked with the editor or engine for years and i cant remember what most stuff does so ill need some help here to get the map out the door finally.

The first objective is giving me trouble. Punks must go into CS to open some shield cases, protecting 2 generators they must destroy in meatspace. In CS there is one button for both teams to press, punks opening cases, corps closing. The shield cases are func_doors. How do i set it up so when punks press the button, the doors open and when corps press it, they shut?

The second problem is that corps can also destroy the generators, messing up the game. Im sure back in the day i set it up so they couldn't damage it, but now it doesn't seem to work.

Both generators must be destroyed for the objective to be complete, this still works.

So if i were to delete everything except the stuff that makes sure both generators must be destroyed, how would i set this up?

Hopefully you understand what im waffling about, but to help ive attached a ighly technical drawing of the situation.

http://img856.imageshack.us/img856/408/ ... roblem.jpg
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Re: Need some help on this objective

Postby K7-Avenger » Wed Aug 31, 2011 11:42 am

Update, ive just managed to fix the button problems, each team can now only open or close. So its just the problem of disabling damage for corps now.
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Re: Need some help on this objective

Postby Cyanyde » Wed Aug 31, 2011 9:26 pm

You just need a filter on the breakable..
I know what you mean by it being a long time...

make a filter that is set to the team you want and then name it
set the name in the generator entity (assuming it's a breakable)

I think that's it, I can easily set up a vmf for you if that doesn't spark enough neurons ;)
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Re: Need some help on this objective

Postby Neon Girl » Wed Aug 31, 2011 9:32 pm

There's some way to filter damage, I know Sipderweb had a similar problem that was solved with some sort of filter. If you're stuck, you could probably de-compile it and take a look. Maybe the wiki would be of some help too.

http://www.dystopia-game.com/wiki/index ... ry:Mapping
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Re: Need some help on this objective

Postby Cyanyde » Wed Aug 31, 2011 9:37 pm

dude, get on irc..
we'd have figured this out by now ffs ;P
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Re: Need some help on this objective

Postby K7-Avenger » Thu Sep 01, 2011 8:30 am

I got it sorted, made a team filter and in the breakables properties set 'damage_filter' to it.

Right i think thats the last problem sorted, ill get a full compile on the way.
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Re: Need some help on this objective

Postby Cyanyde » Thu Sep 01, 2011 9:41 am

I got it sorted, made a team filter and in the breakables properties set 'damage_filter' to it.

Right i think thats the last problem sorted, ill get a full compile on the way.
That's what I was trying to describe.. couldn't remember the actual filter but it sounds like you understood well enough.

Glad to hear you got it under control, let us know if you need anything else.
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Re: Need some help on this objective

Postby K7-Avenger » Fri Sep 02, 2011 7:29 am

Will do mate
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