So, we were just told that a little legal hurdle was now behind us, which means we can talk about what's happened since our last update. Watch our Twitter and Facebook, because we're going to fill them with updates as often as we can.

Not long before we had to go dark/spend your money on a vacation/make it back by selling organs, we brought a well-known and experienced Source developer onto the team. Last year, Biohazard released a free, easy-to-use editor for Source shaders simplifying the shader creation process. He's more famously known for his work on dynamic weather and a full day/night cycle, and we would like to welcome him to the team!
We knew we would hate it when we couldn't say stuff and we’ve been kicking and screaming the whole time. We rely on support and feedback of Blade Symphony fans, because otherwise it makes us feel forever alone. But now, we can officially say that Blade Symphony is being licensed, developed and will be released using Valve's Source engine. More specifically, we have the Portal 2 version of the engine, which has tons of additions and optimizations.

Finally, we'll give you a taste of progress with the final, in-game version of a model we showed earlier this year on Facebook.
I’m going to go put some ice on the place where my kidneys used to be.
tl;dr It took us forever to get back to you but here we are and we now have the Portal 2 engine.