dys_unitopia

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dys_unitopia

Postby bauxite » Sat Aug 29, 2009 3:58 pm

Hey people of dystopia. I'm currently working on a map, and hopefully if I manage to finish, it might be something fun and interesting for everyone to play.

so I bet you wana know about the map, here goes:

Current Version:

<Removed Link>

Pictures:

<Removed Pictures>

Summary:
The idea at the moment is that, the map will be about the size of vaccine, good for pubs and competitive play. It will be indoors, and is based in a secret underground corp facility, the basic idea is that punks are there to steal something.

Cyberspace will be quite important, and I am aiming for it to be less spammy than most maps if I can make it so.

Notes:
If you have any ideas, suggestions, comments etc, just post them here or pm me/ message me on steam, thanks.

I don't know when it will be finished, it might be a while. Also thanks to everyone that has taken their time to help, I'll be sure to include some credit to you guys, easter eggs ftw :D
Last edited by bauxite on Sat Jun 25, 2016 10:58 am, edited 33 times in total.
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Re: bauxites map [under construction]

Postby acedude.pl » Sat Aug 29, 2009 4:28 pm

If you will need some help with playtesting - PM me or send msg on steam :)
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Re: bauxites map [under construction]

Postby frenotx » Sat Aug 29, 2009 6:08 pm

I will gladly evaluate this map's smartlockability. :D
But seriously, I'd love to help with playtesting, or whatever. More quality maps = more fun.
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Re: bauxites map [under construction]

Postby bauxite » Sat Aug 29, 2009 6:58 pm

sure, at the moment i dont have enough to actually test, but im always looking for ideas, such as design, layout etc.

i want it to be fun and balanced, and also look good :)
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Re: dys_unitopia

Postby Cut Throat » Sun Aug 30, 2009 11:48 am

Looks like a nice start. I didn't quite understand why opening the door caused the room to shake, but I'm sure it'll all make sense when the time comes.

Count me in for testing if you figure out why some people can't connect to you :P
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Re: dys_unitopia

Postby bauxite » Sun Aug 30, 2009 12:14 pm

ah that door thing was just a test, a lot of the stuff might change, im thinking the earthquakes will be random, once or twice in the round.

i think i got the cyberspace covered so far, now im just looking for ideas about objectives and a layout, im thinking like 3 objectives, to keep it small.
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Re: dys_unitopia

Postby acedude.pl » Sun Aug 30, 2009 12:28 pm

Give some opportunities to backhack! I love to play cat & mouse :D
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Re: dys_unitopia

Postby Phailcaek. » Mon Aug 31, 2009 1:25 am

Perhaps (and this could be the alcohol talking) a possible way to backhack.. would be to create a path to the previous objective... by tunneling.... through the rock... :D what i mean to say is, the defending team has the choice of devoting all of their resources to pure defense of the last obj, or to have, say, a minigunner shooting and a long series of breakable walls in order to gain access to a previous objective (bypassing a thermal turret, perhaps?). at first it wouldnt be too risky to start tunneling, but as the tunneler goes farther into the tunnel he gets farther from the point his team is defending, thus increasing the risk. i suppose there would need to be a way to stop lights easily getting through with a katana, though :/

anyway, just throwin it out there.

EDIT: oohooh, or if there were a large drill with mechanics similar to the VIP obj in cybernetic... it moves slowly forward through the rock if there is enough force to push it. maybe, 1x heavy, or 2x medi, or 4x light. I know that if those numbers were used then obviously you wouldnt want to use 4 lights or 2 meds (why you would have that many lights defending anyway is silly). i just like the idea of a heavy being responsible for backhacking, without having to simply run into a room and hit a button (broadcast).
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Re: dys_unitopia

Postby Meester » Mon Aug 31, 2009 9:52 am

Looks good so far. Hope you continue to the final thing.
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Re: dys_unitopia

Postby Cyanyde » Mon Aug 31, 2009 11:46 am

Glad to see you decided to release this.
Can't wait to have a go at it. :D
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Re: dys_unitopia

Postby bauxite » Mon Aug 31, 2009 12:28 pm

thx guys. nice idea phailcaek, ill see what i can make from all the ideas ive got :D
at first i was too worried about layout to make it balanced, although i think a better way to make the map would be to make a basic layout at first then refine it through testing. hope it works.

imo the cyberspace is fun and not as hard to make as meatspace, anyone else think that lol.
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Re: dys_unitopia

Postby metzgrr! » Tue Sep 08, 2009 11:26 am

Good to see a new map in progress. I like that you experiment with textures a bit, wich is very uncommon among new mappers.
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Re: dys_unitopia

Postby bauxite » Wed Mar 07, 2012 1:29 am

...
Last edited by bauxite on Mon Sep 28, 2015 9:05 pm, edited 2 times in total.
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Re: dys_unitopia

Postby Julijussi » Thu Mar 15, 2012 7:55 am

Sweeeet, thanx for sharing :!:
Get Mobile phone signal Booster in USA shop.
Mobile phone signal booster in the apartment and buildings
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Re: dys_unitopia

Postby Neon Girl » Sat Mar 24, 2012 11:56 am

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Re: dys_unitopia

Postby bauxite » Sat Mar 24, 2012 2:48 pm

Hey, cool, thanks.

:D
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Re: dys_unitopia

Postby bauxite » Sat Oct 27, 2012 9:55 pm

So I created a new version that can be hopefuly tested a little before I create more. Only 2 objectives, some parts are just temporary etc, but it is playable.

dys_unitopia_a21t

1.5mb 7z
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Re: dys_unitopia

Postby BigToeCommando » Tue Oct 30, 2012 12:21 am

So I created a new version that can be hopefuly tested a little before I create more. Only 2 objectives, some parts are just temporary etc, but it is playable.

dys_unitopia_a21t

1.5mb 7z
Should be up on the fastdl, let me know if there's any problems.
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Re: dys_unitopia

Postby Neon Girl » Tue Oct 30, 2012 8:03 pm

Sweet, new version. I've updated the list of maps on FastDL.
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Re: dys_unitopia

Postby bauxite » Mon Sep 28, 2015 9:06 pm

a26 released, check op for link.
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