What if we use the GRANK to limit a pro player's armor. Of the grank is less than the armor level a character would have, then their armor is their grank value at spawn.
Thus if I'm grank 40 and go medium, my armor at spawn time is 40, not the usual 50. In this way there's an easy to apply handicap on pro-players that will help give noobies a chance at a kill with a lucky hit.
I believe this should be easy to implement and hopefully help us retain new players in the game!

-- Kameroti
(Really, I'm not joking...)