Dystopia update

Dystopia news posts by the Puny Human developers.

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Dystopia update

Postby twincannon » Mon Jul 22, 2013 1:19 pm

Hey everyone! Just wanted to give a quick update as to how the Dystopia patch is coming along. I've talked to a bunch of players about this over the past weeks, but I realized I haven't posted anything about it here and wanted to fix that.

The update is coming along great. For a while (the first half of this year, really) we were sort of drifting along wondering if this thing would ever be released. We were stuck between a rock and a hard place: waiting on Valve to release a (then only rumored about) SDK update, or just doing all of the hard work ourselves to get the game releasable. The traditional way of releasing was asking Valve to do it for us and sending them a zip of the game, and this was kind of unworkable for a lot of reasons (plus, Valve probably would've just told us to wait anyway). The new method involves SteamPipe, Valve's new distribution system which gives the developer total control over their game and updates to it. This also means that once we're on this new system, we can update more frequently as well. Fortunately, the SDK update cometh! Unfortunately, it brought a lot of extra work with it, all of it required if we want to be on SteamPipe.

The SDK update requires an engine port, along the same lines as what we did in the past, first for the Episode 1 engine update and later for the Orange Box version. This means we start with a fresh SDK, compare it with the SDK code we were using previously (as modifications to Valve code are a necessary evil sometimes), make notes about what will probably be broken - I wrote about 7 pages of notes just myself - and merge the changes. After that's done, copy over the Dystopia code and see what happens. Of course, there will be tons of compiler errors which have to be fixed before the game will even run.

After the game finally runs again, there will be a ton of obvious broken stuff that needs to be fixed. That's the stage we're at right now. First the game ran, but maps didn't load. Now maps load, but you can't spawn. And so it goes.

The good news is, after we do a rough testing pass and get the game into a form that looks and smells like Dystopia again, we should be able to start proper testing right away and get it on the fast track to release.

Also, I wanted to personally thank everyone in the community who has been spreading the word and increasing the Dystopia player count again, and everyone who runs the daily pick-up games. It's awesome that we have so many people dedicated to this game who are keeping the community alive and well, and it's inspiring. Thanks everyone!

Also, have some goodies:
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Re: Dystopia update

Postby Pinkie Pie » Mon Jul 22, 2013 2:21 pm

I am sure I speak for most people that still play this game when I say thank you so much to all the devs for continuing to improve this great game. The changelog looks very exciting and I can't wait to play with all of the many new features!
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Re: Dystopia update

Postby keir150 » Mon Jul 22, 2013 2:33 pm

The screenshots have me really excited, I cant wait to see some of the new map layouts. Nice job guys, and thanks for still showing interest and commitment to the game we all know and love. :)
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Re: Dystopia update

Postby !Boot » Mon Jul 22, 2013 2:51 pm

Awesome!

Are there any official plans for a Linux build?
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Re: Dystopia update

Postby theonlyintruder » Tue Jul 23, 2013 3:38 am

Really impressive update! Can't wait for it now :D

Edit: Actually, couldn't wait anyway :P
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Re: Dystopia update

Postby Visor » Wed Jul 24, 2013 4:49 pm

Good job TC.
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Re: Dystopia update

Postby twincannon » Thu Jul 25, 2013 10:39 am

Awesome!

Are there any official plans for a Linux build?
There aren't any official plans, but this SDK update does allow for Linux/mac support. I know someone expressed interest in doing it, but I have zero experience with linux so it'd be up to them pretty much. I know it's not the most solid answer, but it might happen!
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Re: Dystopia update

Postby Flawaffles » Sun Aug 04, 2013 7:45 am

love you guys. my personal heroes
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Re: Dystopia update

Postby K7-Avenger » Sun Aug 04, 2013 1:30 pm

What an exciting list of changes!

Thank you so much for continuing to work on Dystopia alongside Blade Symphony and any other work you have going on, it really is great to see you breathing new life into this wonderful game.
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Re: Dystopia update

Postby nanonymous » Wed Aug 07, 2013 4:07 am

Awesome!

Are there any official plans for a Linux build?
Linux build would be really cool! 8)
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Re: Dystopia update

Postby apokolokyntosis » Mon Aug 12, 2013 4:01 am

Thank you so much for the effort and time you put in the game after all these years!

So excited to try out all the new stuff and features!
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Re: Dystopia update

Postby Dragonji » Thu Aug 15, 2013 8:16 am

A question, will this update require downloading SDK 2013?

Offtopic:
The game is currently not newbie friendly in means of installation and download size.

(I discovered this game a few days ago)

My download speed is around 1 Mbit. The fact that this game's download size is at the moment around 11 GB (SDK 2006 - 2.6 GB, SDK 2007 - 2.8 GB, Dedi Server - 4.4 GB, actual game - 2.6 GB) isn't any good to gain new playaz. I guess with future update this big thing will need yet another SDK full download - 2013. Is this all needed to try out this game?
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Re: Dystopia update

Postby Arès » Fri Aug 16, 2013 12:06 pm

Great news.

No TF2 hat ? that's not good for promoting. ;)
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Re: Dystopia update

Postby TheLolrus » Fri Aug 16, 2013 1:17 pm

A question, will this update require downloading SDK 2013?

Offtopic:
The game is currently not newbie friendly in means of installation and download size.

(I discovered this game a few days ago)

My download speed is around 1 Mbit. The fact that this game's download size is at the moment around 11 GB (SDK 2006 - 2.6 GB, SDK 2007 - 2.8 GB, Dedi Server - 4.4 GB, actual game - 2.6 GB) isn't any good to gain new playaz. I guess with future update this big thing will need yet another SDK full download - 2013. Is this all needed to try out this game?
There's no possible way the dedicated server software is nearly twice the size of the game itself.
This is what I've been reduced to? I don't even get capitals in "PR!" :cry:
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Re: Dystopia update

Postby Dragonji » Fri Aug 16, 2013 2:24 pm

There's no possible way the dedicated server software is nearly twice the size of the game itself.
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Re: Dystopia update

Postby TheLolrus » Sun Aug 18, 2013 3:34 pm

That's clearly lumping in some other stuff; having just started re-downloading Dystopia, and having SDK Base '06 and '07 installed already, the dedi server download starts at 2.3 GB.

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SDK Base '07 is a 1.2 GB download with SDK Base '06 already installed as well.
This is what I've been reduced to? I don't even get capitals in "PR!" :cry:
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Re: Dystopia update

Postby KindredPhantom » Mon Aug 19, 2013 3:26 pm

Those are some nice looking Steam skins.

It is possible that some shared source files such as models, materials, sounds etc are added with it, or just ones needed to host a server.
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Re: Dystopia update

Postby TheLolrus » Tue Aug 20, 2013 3:22 pm

Dragonji's looks like BoneyardBrew's Windows 8 skin, but I can't be sure. Mine is PixelVision.
This is what I've been reduced to? I don't even get capitals in "PR!" :cry:
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Re: Dystopia update

Postby anton_es » Wed Sep 04, 2013 3:56 pm

Had to chime in and give you my thanks :D
One of my most beloved games gets an update ? Joy :D
I have to get back into it right away, I am totally bad at fast paced mp games now that I am old and only play slow-paced RPG/FPSs :D
mk808, i missed you.

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Re: Dystopia update

Postby TheLolrus » Sat Sep 07, 2013 4:02 am

Those are some nice looking Steam skins.

It is possible that some shared source files such as models, materials, sounds etc are added with it, or just ones needed to host a server.
I have no evidence, so this is a personal opinion, but based on my experience installing and reinstalling Dystopa, I think the server includes at least the base game in its reported download size, and likely either or both SDK Base '06 and '07 as well.
This is what I've been reduced to? I don't even get capitals in "PR!" :cry:
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Re: Dystopia update

Postby KindredPhantom » Sat Sep 07, 2013 12:40 pm

It probably does, I imagine that's just the way that it has been set up.
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Re: Dystopia update

Postby 01010 » Thu Oct 10, 2013 1:39 am

I am so excited! I just played a couple maps at 2v2 tonight (for the first time in quite awhile) and I really want more Dystopia!! :mrgreen:
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Re: Dystopia update

Postby Dragonji » Fri Nov 01, 2013 4:34 pm

Can we expect Linux and OS X support in 1.4? That would be awesome in my opinion.
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Re: Dystopia update

Postby Atomy » Fri Nov 08, 2013 6:32 am

In 1.4 I would rather say no, maybe a later version, I heard the SDK supports it.
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Re: Dystopia update

Postby Dragonji » Fri Nov 08, 2013 10:48 am

I heard the SDK supports it.
That's the reason why I asked 8)
https://github.com/ValveSoftware/source-sdk-2013
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