So if I am not mistaken I can use a 2048x512 texture for my sword, instead of using a 1024x1024. There is the problem with the image being mapped onto the 0-1 UV space. Essentially the texture gets stretched vertically to fit into a perfect square. QCs and VMTs are new to me. I know in an engine like UE3 you can tell it to repeat a texture for the material to make up for the default stretching. eg repeat four times vertically so that the texture is restored to its correct aspect ratio. I assume there is something similar I can do in the QC or VMT?
Any help would be much appreciated.