[MAP] ffa_skylap

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[MAP] ffa_skylap

Postby zeromapping » Sun Mar 02, 2014 10:08 am

Image Image Image Image Image Image

small map for ffa mode, not yet ready, have a bug with lightmaps from models
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Re: [MAP] ffa_skylap

Postby fug » Mon Mar 03, 2014 8:46 am

Looks good so far.

Like the huge window.
Dislike the middle pillar in centre of floor.
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Re: [MAP] ffa_skylap

Postby zeromapping » Mon Mar 03, 2014 10:38 am

Dislike the middle pillar in centre of floor.
why?
This pillar adds more tactical possibilities

I don't see any reason to do another simple box, which is different from other maps-boxes only design.
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Re: [MAP] ffa_skylap

Postby fug » Mon Mar 03, 2014 1:45 pm

I know its an FFA/Free map, but generally obstacles in the middle encourage players to run away, I guess atleast you can get over this one, columns are worse.
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Re: [MAP] ffa_skylap

Postby zeromapping » Tue Mar 04, 2014 2:35 am

Image

who knows how to fix this light bug? i use sunlight_shadow_control:
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light_environment have standart options:
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all big static models have this options:
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Re: [MAP] ffa_skylap

Postby fug » Wed Mar 05, 2014 2:54 am

Are you building cubemaps?
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Re: [MAP] ffa_skylap

Postby zeromapping » Wed Mar 05, 2014 3:50 am

yes but it is not help

for some reason buggy sunlight_shadow_control, i deleted him from map, and all good, but sometimes the shadow of the player behaves strange turns in the opposite direction from the sun

berimbau_spawn and info_player_start entity does not work, player reborn in the center coordinates, or is it because I run the map from the console
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Re: [MAP] ffa_skylap

Postby zeromapping » Thu Mar 06, 2014 3:00 am

Image Image Image Image Image Image Image Image

i want add some light effects, and more detailed floor brush work
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Re: [MAP] ffa_skylap

Postby zeromapping » Thu Mar 06, 2014 8:59 am

light effects don't work...like a particles, none of particle entity not work
try to make a particle effect using entity smoke, but I'm afraid that will lag
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Re: [MAP] ffa_skylap

Postby zeromapping » Mon May 12, 2014 2:12 am

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