Ive only just started putting it together so its not quite extensive, but its a start, check it out at
Http://www.blade-symphony.com/3rdparty/
id love your feedback, comments etc. and ill be adding to it over time
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If players such as yourself provide more information on the areas that are lacking in the documentation then it will help in improving it further.I'm trying my best to follow your workshop tutorial to the core, and yet some stuff in there is unfortunately a little unclear, can be confusing to people that have never done anything like this before, and can be a tad bit misleading. (One lack of clarification is with the collision mesh, as already stated)
I found that some of the paths told are not actually valid paths (unless I modified some batch files) Last night after trying several things I took a break, and now today I have my model loaded in fine, however there was some confusion with the texture paths as well. I'm working only with the sword itself, with no extras. Also, I would like to say that I cannot figure out how to bring the console window to bring turn the cheats on. It says even in my bindings that F10 is my binding, and after pressing it in and out of ai matches, tutorials, online matches and main menus, the console would not come up, so I cannot directly test my sword. (You need to enable the developer console in controls???)
With all this being said, I want to see Blade Symphony do well, and the mod community is going to be a huge driving factor to this game. (In my opinion) My goal is to create a video in the very near future giving a bottom-up tutorial on how to do this, even if you're new to the mod universe.
With all this being said, thanks for the game!
I think you just try it on one of the characters models in a modelling program.Been a while since I posted here but I'm again looking to get into this (give it another shot I guess). Pretty sure I figured out how to get things exported for Source and was just checking the doc again and came up with a question.
Is there a character model that we can download to check the grip of the sword against? I saw in the doc it mentioned trying to make sure the grip would fit in the hands of the characters nicely and mention of a stance but never saw a character we could possibly open in Max/Blender (whatever program) and check ourselves while modeling.
If I manage to get the sword working and such then I might actually make a video on what you have to do to make things work.
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