Postby Napk1nz » Tue Dec 09, 2014 1:22 pm
(smd_mdl)
________________
version 1
nodes
0 "world1" -1
1 "RealDWG_Shape_Rep" -1
2 "Sword" -1
3 "Sword_grip" -1
end
skeleton
time 0
0 0.000000 0.000000 0.000000 1.570796 -0.000000 0.000000
1 0.000000 0.000000 0.000000 1.570796 -0.000000 0.000000
2 0.000000 -15.674618 0.000000 -0.001745 -1.570796 0.000000
3 0.000000 0.000000 0.000000 1.570796 -0.000000 -1.570796
end
triangles
BoStaff.tif
2 0.049744 -45.953186 0.315740 0.453990 -0.000792 0.891007 0.375000 0.312500 1 3 1.000000
2 0.142292 -45.953346 0.268585 0.453990 -0.000792 0.891007 0.387500 0.312500 1 3 1.000000
2 0.247984 14.603420 0.268585 0.453990 -0.000792 0.891007 0.387500 0.688440 1 3 1.000000
BoStaff.tif
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(vmt)
________________
"VertexLitGeneric"
{
"$model" 1
"$nocull" 1
"$surfaceprop" "Metal"
$basetexture "models/76561198049957416/BoStaff/BoStaff"
$bumpmap "models/76561198049957416/BoStaff/BoStaff_norm"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" 1
"$envmapsaturation" "0.4"
"$envmapcontrast" "1"
"$envmaptint" "[0.4 0.4 0.4]"
"$phong" 1
$FORCEPHONG 1
"$phongalbedotint" "1"
"$phongfresnelranges" "[0.5 1 3]"
"$phongexponent" 100
"$phongexponenttexture" "models/76561198049957416/BoStaff/BoStaff_exp"
"$lightwarptexture" "models/shared/lightwarp_darken"
"$phongwarptexture" "models/shared/phongwarp_metallic1"
"$phongtint" "[0.6 0.6 0.6]"
"$phongboost" "110"
"$rimlight" "1"
"$rimlightboost" "4"
$rimlightexponent 1000
$CHARGEPASSENABLED 1
$CHARGENOISETEXTURE "Engine/noise-blur-256x256"
//$CHARGEAMOUNT 0.3
$CHARGEFRESNELPULSEENABLED 1
$CHARGESPECULARBOOST "1"
$CHARGEGLOWBOOST "1"
$CHARGEPULSESPEED "8"
$CHARGEDARKENMAXINNER "0.8"
$CHARGEDARKENMAXOUTER "1"
$CHARGENOISEAMOUNT "0.75"
$CHARGENOISEBASESCALE "0.1"
$CHARGENOISEFLOWSCALE "0.005"
$CHARGENOISEFLOWSPEED "25.0"
$CHARGEFRESNELPOWERMIN "0.1"
$CHARGEFRESNELPOWERMAX "4"
$CHARGEFRESNELAMOUNTMIN "0.4"
$CHARGEFRESNELAMOUNTMAX "2"
$CHARGEFRESNELNOISESPEED "4" //"20"
$CHARGEFRESNELNOISESCALE "30" //0.1
$CHARGEFRESNELNOISEDISTANCE "60"
$CHARGEMODULATEBYFRESNEL 1
//"$CHARGETEXTURE"
//"$CHARGENORMALTEXTURE"
$CHARGEAXISFWD "[1 0 0]"
$CHARGEAXISLEFT "[0 0 1]"
$CHARGEAXISUP "[0 -1 0]"
"$PHONGEXPONENTTINTMASKENABLE" 1
"Proxies"
{
"PlayerTint"
{
}
"PlayerChargeEffect"
{
"resultvar" "$chargeamount"
}
"PlayerChargeColor"
{
"resultvar" "$chargeColor"
}
}
}